The Mines

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The Mines
MinesEntrance.png
Maplocation.png
Map.png
Closed: Never
Occupants:

Dwarf Icon.png Dwarf

The Mines are located in the north area of the Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked by rock debris until the 5th day of Spring (Year 1), when the player receives a letter.

Overview

There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a pickaxe in order to obtain stone, ore and geodes. A hoe can be used on dirt patches to collect minerals, artifacts, ore, clay, and cave carrots.

To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)

Passing out in the Mines from exhaustion (zero energy) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of data-sort-value="1000"> 1,000g. Passing out from drained health will result in losing the same amount of gold and also various inventory items, including weapons and tools (except for the Galaxy Sword). If tools are lost, they are returned in the mail on the following day, though fishing poles and weapons will not be returned. The character will awaken in the mine entrance, found by one of the villagers.

Lost items can be recovered by contacting Marlon at the Adventurer's Guild. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (i.e., the gold that would be obtained from selling one item or stack of items). Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.

A Minecart is located on the entry floor for quick travel to and from the mine. It is unlocked after completing the Boiler Room Bundles or by purchasing "Minecarts" from the Joja Community Development Form at JojaMart for data-sort-value="15000"> 15,000g.

Contents

Floors

The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.

The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.

Floor Theme Enemies Treasures Notes
Entrance Brown Earth None   Rusty Sword A Minecart is located here.
The Dwarf lives through the blocked passage to the east.
(A Steel Pickaxe or a Cherry Bomb is required to break the obstruction.)
1 - 9 Brown Earth   Green Slime  Duggy  Bug  Rock Crab Copper Ore begins to appear on Floor 2
Gems found: Amethyst, Topaz, Quartz, and Earth Crystal
10 Brown Earth None   Leather Boots
11 - 19 Brown Earth, Weeds   Green Slime  Duggy  Bug  Rock Crab  Grub  Cave Fly Floor 12 has a bag of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested.
Floor 19 is set in a spiral pattern.
20 Brown Earth, Weeds None   Steel Smallsword Fishing: Ghostfish and Stonefish
21 - 29 Brown Earth, Weeds   Green Slime  Duggy  Bug  Rock Crab  Grub  Cave Fly
30 Brown Earth None No reward
31 - 39 Shadow, Grey Earth   Bat  Stone Golem Copper Ore, Geodes are common
40 Frozen Earth None   Slingshot
41 - 49 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite Iron Ore, Frozen Geodes, Aquamarine, Frozen Tear, and Jades begin to appear
50 Frozen Earth None   Tundra Boots Diamonds begin to appear (1 in 500 stones).
Each floor after 50 increases frequency by 0.00016 (e.g. 1 in 100 stones on floor 100).
51 - 59 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite  Ghost Abundant Dust Sprites (which frequently drop Coal).
Floor 52 has a bag of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested.
Floor 59 is set in a spiral pattern.
60 Frozen Earth None   Crystal Dagger Fishing: Ice Pip and Ghostfish
61 - 69 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite  Ghost
70 Frozen Castle None   Master Slingshot
71 - 79 Frozen Castle   Frost Jelly  Frost Bat  Dust Sprite  Ghost  Skeleton
80 Lava, Purple Earth None   Firewalker Boots
81 - 89 Lava, Purple Earth   Red Sludge  Lava Bat  Lava Crab  Shadow Brute  Shadow Shaman  Metal Head  Squid Kid Gold Ore and Magma Geodes begin to appear.
Emeralds, Fire Quartz, and Rubies are common.
90 Lava, Purple Earth None   Obsidian Edge
91 - 99 Lava, Purple Earth   Red Sludge  Lava Bat  Lava Crab  Shadow Brute  Shadow Shaman  Metal Head  Squid Kid Floor 92 has a bag of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested.
Floor 99 is set in a spiral pattern.
100 Lava, Purple Earth, Weeds None   Stardrop Fishing: Lava Eel
101 - 109 Lava, Purple Earth, Weeds   Red Sludge  Lava Bat  Lava Crab  Shadow Brute  Shadow Shaman  Metal Head  Squid Kid
110 Lava, Crimson Earth None   Space Boots
111 - 119 Lava, Crimson Earth   Red Sludge  Lava Bat  Lava Crab  Shadow Brute  Shadow Shaman  Metal Head  Squid Kid Magma Geodes are common
120 Lava, Purple Earth None   Skull Key Final floor

Remixed Rewards

   Warning: Spoilers   

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Choosing "remixed" mine rewards in Advanced Options at the start of the game will result in a random reward for each reward floor from the following list. Some floors are unchanged. All floors have the possibility of having their normal reward.

Floor Possible Rewards Notes
10
20
30 No reward Unchanged
40   Slingshot Unchanged
50
60
70   Master Slingshot Unchanged
80
90
100   Stardrop Unchanged
110
120   Skull Key Unchanged

Ladders

Ladders can be dropped from Monsters[1], Rocks[2], or spawned on load[3]

Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.

Some floors are preloaded with a ladder (12, 52, 92, treasure floors in Skull Cavern). These ladders do not prevent ladders spawning from rocks.

After a floor loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks.

Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck, increasing by 2% at best or decreasing by 2% at worst with the Special Charm adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (e.g. if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.

Crates and Barrels

Containers in the mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one item will be dropped by a container, although multiple copies of that item are possible.

Most containers respawn every time a level is entered. Containers on platforms in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on the platforms.

Some items replace others depending on if the player has reached the bottom of the mines. Where there are two values, the first is before reaching the bottom of the mines, the second is after. The possible items found in containers and their chances are[4]:

Item 0-39 40-79 80+ (including Skull Cavern) Difficult Mines/Skull Cavern (Can drop multiple items)
Nothing 41.42% 41.42% 42% 44%
  Stone (2-5) 9.24% 9.24% 5.2% 8%
  Wood (2-5) 9.24% 4.62% 5.2% 0%
  Hardwood 2.24% 2.24% 1.87% 0%
  Sap (2-5) 2.31%/0% 2.31%/0% 0% 2%/0%
  Mixed Seeds 4.62% 4.62% 0% 0%
  Coal (1-2) 4.62% 4.62% 5.2% 4%
  Copper Ore (1-5) 4.62% 4.62% 5.2% 4%
  Iron Ore (1-5) 0% 4.62% 5.2% 4%
  Gold Ore (1-3) 0% 0% 5.2% 4%
  Iridium Ore (1-3) 0% 0% 0% 0.68%
  Cave Carrot (1-2) 7.8% 7.8% 7.8%/5.2% 0%
  Geode (1-2) 4.84% 0% 0% 0%
  Frozen Geode (1-2) 0% 4.84% 0% 0%
  Magma Geode (1-2) 0% 0% 2.6% 0%
  Omni Geode 0% 0% 1.87% 4%
  Amethyst 2.24% 0% 0% 0%
  Topaz 2.24% 0% 0% 0%
  Aquamarine 0% 2.24% 0% 4%
  Jade 0% 2.24% 0% 4%
  Emerald 0% 0% 1.87% 0%
  Ruby 0% 0% 1.87% 0%
  Bone Fragment (2-5) 0% 0% 5.2% 0%
  Warp Totem: Farm 0% 0% 1.87% 0%
  Quartz 0%/4.62% 0% 0% 4%
  Frozen Tear 0% 0%/4.62% 0% 0%/4%
  Fire Quartz 0% 0% 0%/2.6% 0%
  Basic Retaining Soil (2-3) 2.31%/0% 0% 0% 2%/0%
  Quality Retaining Soil (2-3) 0% 2.31%/0% 0% 0%
  Deluxe Retaining Soil 0% 0% 0% 0.23%
  Hyper Speed-Gro 0% 0% 0% 0.23%
  Deluxe Fertilizer 0% 0% 0% 0.23%
  Cherry Bomb 0% 0% 0% 4%
  Bomb 0% 0% 0% 4%
  Tom Kha Soup 0% 0% 0% 0.15%
  Trout Soup 0% 0% 0% 0.15%
  Chocolate Cake 0% 0% 0% 0.15%
  Pink Cake 0% 0% 0% 0.15%
  Rhubarb Pie 0% 0% 0% 0.15%
  Cookie 0% 0% 0% 0.15%
  Spaghetti 0% 0% 0% 0.15%
  Fried Eel 0% 0% 0% 0.15%
  Spicy Eel 0% 0% 0% 0.15%
  Sashimi 0% 0% 0% 0.15%
  Maki Roll 0% 0% 0% 0.15%
  Tortilla 0% 0% 0% 0.15%
  Red Plate 0% 0% 0% 0.15%
  Eggplant Parmesan 0% 0% 0% 0.15%
  Rice Pudding 0% 0% 0% 0.15%
  Ice Cream 0% 0% 0% 0.15%
  Blueberry Tart 0% 0% 0% 0.15%
  Autumn's Bounty 0% 0% 0% 0.15%
  Pumpkin Soup 0% 0% 0% 0.15%
  Super Meal 0% 0% 0% 0.15%
  Cranberry Sauce 0% 0% 0% 0.15%
  Stuffing 0% 0% 0% 0.15%
  Farmer's Lunch 0% 0% 0% 0.15%
  Survival Burger 0% 0% 0% 0.15%
  Dish O' The Sea 0% 0% 0% 0.15%
  Miner's Treat 0% 0% 0% 0.15%
  Roots Platter 0% 0% 0% 0.15%
  Qi Gem 0% 0% 0% 0.54%
24px Trimmed Lucky Purple Shorts 0% 0% 0% 0.68%
Special Item
(See below)
2.24% 2.24% 1.87% 0%

Special Items

   Warning: Spoilers   

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

A small fraction of crates and barrels (2.2%) will drop one of the following special items[5]. Visually these crates and barrels are indistinguishable from containers containing standard loot.

These special items can also be dropped by a small fraction of monsters. About 1.2% of Slimes are identifiable as special Slimes by gold stars. For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.

Floor Items
Mines: 0-19   Carving Knife (17%)  Wood Club (17%)  Sneakers (17%)  Rubber Boots (17%)  Small Glow Ring (17%)  Small Magnet Ring (17%)
Mines: 20-39   Forest Sword (14%)  Wind Spire (14%)  Wood Club (14%)  Rubber Boots (14%)  Sneakers (14%)  Small Glow Ring (14%)  Small Magnet Ring (14%)
Mines: 40-59   Forest Sword (14%)  Iron Edge (14%)  Lead Rod (14%)  Wood Mallet (14%)  Thermal Boots (14%)  Glow Ring (14%)  Magnet Ring
Floor Items
Mines: 60-79   Lead Rod (14%)  Shadow Dagger (14%)  Wood Mallet (14%)  Combat Boots (14%)  Thermal Boots (14%)  Glow Ring (14%)  Magnet Ring (14%)
Mines: 80-99   Yeti Tooth (28%)  Burglar's Shank (14%)  Tempered Broadsword (14%)  The Slammer (14%)  Dark Boots (14%)  Genie Shoes (14%)
Mines: 100-119   Burglar's Shank (14%)  Kudgel (14%)  Shadow Dagger (14%)  Steel Falchion (14%)  Dark Boots (14%)  Genie Shoes (14%)  Immunity Band (14%)
Floor Items
Skull Cavern
Quarry Mine
  Burglar's Shank (8%)  Steel Falchion (8%)  Tempered Broadsword (8%)  The Slammer (8%)  Wicked Kris (8%)  Crystal Shoes (8%)  Dark Boots (8%)  Genie Shoes (8%)  Immunity Band (8%)  Lucky Ring (8%)  Battery Pack (8%)  Curiosity Lure (8%)
Any floor (Shrine of Challenge active)   Iridium Needle (14%)  Iridium Band (14%)  Enricher (14%)  Pressure Nozzle (14%)  Radioactive Bar (14%)  Qi Gem (14%)  Auto-Petter (2%)A random item from a Treasure Room (14%)

Dirt Patches

The following table lists the chances of finding items available from dirt patches [6]. It doesn't matter if a hoe or a bomb is used to dig the soil.

Item Chance
Nothing 85.9%
Dwarf Scroll I 0.16%
Lost Book/Mixed Seeds 0.16%
Rusty Spoon 0.16%
Rusty Spur 0.16%
Skeletal Tail 0.16%
Dwarvish Helm (Floors 1-40 only) 0.1%
Dwarf Scroll II (Floors 1-40 only) 0.1%
Dwarf Gadget (Floors 41-80 only) 0.1%
Gold Bar (Floors 41-80 only) 0.1%
Dwarf Scroll IV (Floors 81-120 only) 0.2%
Strange Doll (yellow) 0.03%
Strange Doll (green) 0.03%
Stone 1.33%
Ore (Floor appropriate) 1.33%
Clay 4.68%
Omni Geode 0.17%
Geode (Floor appropriate) 0.51%
Cave Carrot 5.03%

Infested Floors

 
Entering an infested floor

Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forageable items such as quartz or mushrooms may still be found.

To proceed from an infested floor, all monsters must be killed (this includes Duggies that may be hidden under dirt patches). Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the level loads even if said floor is infested. Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".

A Staircase can also be used to escape an infested floor.

The Oil of Garlic Buff prevents floors from being infested. Oil of Garlic must be consumed before entering the floor to prevent infestation.

In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared".

There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the Monster Eradication Goals at the Adventurer's Guild.

Mushroom Floors

 
A mushroom floor.

Sometimes a floor in the lower section of the mine (floors 81-119) will have greatly increased spawns of red and purple mushrooms. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.

Note that no mushrooms will spawn on elevator floors (floors ending in 0 or 5) or infested floors. Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.

The mushroom floor will only spawn the first time a player visits the floor, and will disappear immediately after leaving a level.

Dungeon Floors

 
A dungeon floor.

Dungeon floors are a type of floor similar in appearance to the single floor of the Quarry Mine. They may spawn randomly at any floor of the Mines after the Quarry has been unlocked. These floors have the same enemies and rocks as the Quarry Mine, and the floors can often be considerably harder than that of the floors they replace. Some dungeon floors may also be infested floors. Players without high-level tools or weapons might benefit from using a Staircase to skip these floors to save time.

The Bottom of the Mines

On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Stardrop Saloon.

Furthermore, reaching this floor also changes other parts of the game:

  • prismatic shards and diamonds will now rarely drop from any monster;
  • gems and purple mushrooms may now be found when searching trash bins;
  • gems and purple mushrooms may now be requested in NPC quests;
  • some monsters will be stronger.

Shrine of Challenge

   Warning: Spoilers   

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

 
The Shrine of Challenge

The Shrine of Challenge is unlocked after unlocking Qi's Walnut Room and completing the "Danger In The Deep" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal levels and "dangerous" levels. The toggle does not change strength levels until the following day.

While the dangerous setting is active, Radioactive Nodes can be found in the Mines, from which Radioactive Ore can be obtained.

Strategy

Swarms

If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.

Staircases

If the player has reached at least Mining skill level 2, floors can be skipped by using a Staircase (crafted from 99 Stone). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

Food

Shown below are foods with buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee, Triple Shot Espresso and Ginger Ale are an exception to this rule; they will stack with other food buffs (but not each other).

Image Name Ingredients Restores Buff(s) Duration
Autumn's Bounty   Yam (1)  Pumpkin (1)  220 99   Foraging (+2)  Defense (+2)   7m 41s
Coffee   Coffee Bean (5)  3 1   Speed (+1)   1m 23s
Crab Cakes   Crab (1)  Wheat Flour (1)  Egg (1)  Oil (1)  225 101   Speed (+1)  Defense (+1)   16m 47s
Cranberry Sauce   Cranberries (1)  Sugar (1)  125 56   Mining (+2)   3m 30s
Eggplant Parmesan   Eggplant (1)  Tomato (1)  175 78   Mining (+1)  Defense (+3)   4m 39s
Fried Eel   Eel (1)  Oil (1)  75 33   Luck (+1)   7m
Fried Mushroom   Common Mushroom (1)  Morel (1)  Oil (1)  135 60   Attack (+2)   7m
Ginger Ale   Ginger (3)  Sugar (1)  63 28   Luck (+1)   5m
Lucky Lunch   Sea Cucumber (1)  Tortilla (1)  Blue Jazz (1)  100 45   Luck (+3)   11m 11s
Magic Rock Candy N/A  500 225   Mining (+2)  Luck (+5)  Speed (+1)  Defense (+5)  Attack (+5)   8m 24s
Maple Bar   Maple Syrup (1)  Sugar (1)  Wheat Flour (1)  225 101   Farming (+1)  Fishing (+1)  Mining (+1)   16m 47s
Miner's Treat   Cave Carrot (2)  Sugar (1)  Milk (1)  125 56   Mining (+3)  Magnetism (+32)   5m 35s
Pepper Poppers   Hot Pepper (1)  Cheese (1)  130 58   Speed (+1)  Farming (+2)   7m
Pumpkin Soup   Pumpkin (1)  Milk (1)  200 90   Luck (+2)  Defense (+2)   7m 41s
Roots Platter   Cave Carrot (1)  Winter Root (1)  125 56   Attack (+3)   5m 35s
Spicy Eel   Eel (1)  Hot Pepper (1)  115 51   Luck (+1)  Speed (+1)   7m
Stuffing   Bread (1)  Cranberries (1)  Hazelnut (1)  170 76   Defense (+2)   5m 35s
Super Meal   Bok Choy (1)  Cranberries (1)  Artichoke (1)  160 72   Speed (+1)  Max Energy (+40)   3m 30s
Triple Shot Espresso   Coffee (3)  8 3   Speed (+1)   4m 12s

Bugs

  • An infested floor on floors 12, 52, or 92 at the Mines (floors preloaded with a ladder) will still have the ladder preloaded. This makes it possible to descend from that floor without killing all of the enemies or using a staircase. Killing all of the enemies on the floor will result in a second ladder spawning.

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for data-sort-value="20"> 20g each during game year 1, making it possible to skip all 120 floors using Staircases for just under data-sort-value="225000"> 225,000g (useful for unlocking all the floors in order to return later).
    • Starting in year 2, the price of stone increases to data-sort-value="100"> 100g, making this a much more expensive technique (data-sort-value="1125000"> 1,125,000g).
    • Monsters become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines[7], so this technique is not without penalties.
  • If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.[8]
  • At floor 120, both the Green Serpent Statue and the Purple Serpent Statue are found.

Gallery

External Links

Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

References

  1. See MineShaft::monsterDrop in the game code.
  2. See MineShaft::checkStoneForItems in the game code.
  3. See MineShaft::populateLevel in the game code.
  4. See BreakableContainer::releaseContents in the game code.
  5. See MineShaft::getSpecialItemForThisMineLevel in the game code.
  6. See MineShaft::checkForBuriedItem in the game code.
  7. See Monster::parseMonsterInfo in the game code.
  8. See MineShaft::checkStoneForItems in the game code.

History

  • 1.3.27: Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb. Added several changes that happen after reaching the bottom of the mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.
  • 1.4: Added random dungeon (quarry mine) levels. Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine levels are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.
  • 1.5: In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added Shrine of Challenge to floor 120 after completing Qi quest.