Difference between revisions of "Fish Pond"
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+ | {{Spoiler}} | ||
{{Infobox building | {{Infobox building | ||
|name = Fish Pond | |name = Fish Pond | ||
|image = Fish Pond.png | |image = Fish Pond.png | ||
|width = 200px | |width = 200px | ||
− | |cost = {{ | + | |cost = {{Price|5000}} |
|materials = {{name|Stone|200}}{{name|Seaweed|5}}{{name|Green Algae|5}} | |materials = {{name|Stone|200}}{{name|Seaweed|5}}{{name|Green Algae|5}} | ||
|size = 5x5 | |size = 5x5 | ||
|sizehv = 5x5 | |sizehv = 5x5 | ||
}} | }} | ||
− | The Fish Pond is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable from [[Robin]] at the [[Carpenter's Shop]]. It takes | + | The '''Fish Pond''' is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable from [[Robin]] at the [[Carpenter's Shop]]. It takes two days to build and occupies a 5x5 tile space. |
− | + | The following can be placed in a Fish Pond: | |
+ | * All fish caught with a [[Tools#Fishing Poles|Fishing Rod]] or a [[Crab Pot]], except Legendary fish and Qi's Extended Family | ||
+ | * [[Coral]] and [[Sea Urchin]] (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish) | ||
+ | * [[Golden Animal Cracker]], once per Fish Pond to double the fish pond's output of its normal product | ||
− | + | The following cannot be placed in a Fish Pond: | |
+ | * [[Fish#Legendary Fish|Legendary fish]] ([[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]]) | ||
+ | * [[Fish#Legendary Fish II|Qi's Extended Family]] ([[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]]) | ||
+ | * [[Green Algae]], [[Seaweed]], [[White Algae]], [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]], which count towards the [[Fishing#Achievements|Fishing achievements]] but are otherwise not considered fish | ||
− | The | + | Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. A [[Golden Animal Cracker]] can be thrown into the fish pond to double its output. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish. |
+ | |||
+ | If a Fish Pond produces any amount of [[Roe]], the game generates a random number between 0 and 1. If it is less than 0.2, the quantity of the Roe produced increases by 1. This repeats until the random number is greater than or equal to 0.2, at which point the chance for the quantity of the Roe to increase ends. This, on average, will give 0.25 extra Roe. This increase is taken into account before the doubling from the [[Golden Animal Cracker]].<ref name="extraroe" /> | ||
+ | |||
+ | Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the [[Collections|Fish Collection]], and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond. | ||
+ | |||
+ | Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a [[Fish#Legendary Fish|legendary fish]] yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type. | ||
+ | |||
+ | The standard initial capacity of a pond is three fish. Several rare fish have an initial capacity of just one fish, namely [[Blobfish]], [[Ghostfish]], [[Ice Pip]]s, [[Lava Eel]]s, [[Slimejack]]s, [[Stonefish]], [[Sturgeon]]s, [[Void Salmon]]s, and [[Woodskip]]s. Conversely, [[Tiger Trout]], [[Sea Urchin]]s, and [[Coral]] have an initial capacity of ten. | ||
==Empty Pond== | ==Empty Pond== | ||
− | + | A fish pond can be emptied either by using a fishing rod to catch and remove each fish or by selecting the “empty pond” option in the fish pond menu. | |
+ | |||
+ | Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond. All quest-related capacity increases are retained. | ||
+ | |||
+ | Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. Any remaining fish in the pond will flop out. If a [[Golden Animal Cracker]] was used on the fish pond, it will permanently disappear. | ||
==Quests== | ==Quests== | ||
− | + | Fish in a pond reproduce at a fixed rate until they reach the pond's current capacity. Fish quests allow the player to increase the capacity of the pond, up to a maximum capacity of 10 fish. | |
+ | |||
+ | The fish spawn frequency is species dependent, and ranges from 1 to 5 days (except for [[Tiger Trout]], which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity. | ||
+ | |||
+ | A new fish quest is initiated when population growth is prevented by the pond capacity. This is indicated by an exclamation point appearing in the center of the pond. A quest is not triggered if the player throws fish into a pond to reach capacity. Instead, the player must wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <samp>Spawn_Frequency</samp> days after the last spawning event or completed quest). Also, removing fish from a pond with an active quest disables the quest and removes the quest exclamation point, but it does not reset the quest -- as soon as the pond returns to capacity, the quest resumes with the same item requested again. | ||
+ | |||
+ | The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 [[#Responses|responses]]). Also, the player is granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 × Spawn_Frequency</code>). | ||
+ | |||
+ | The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection. | ||
+ | |||
+ | The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest. For example, instead of taking 45 days for an [[Ice Pip]] pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond). | ||
− | Note | + | <!--Note: The fish appear in the same order as in the Fish Pond data file. Please keep it like that.--> |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
− | !Fish | + | !style="position: sticky; top: 0;"|Fish |
− | !Population Quest Occurs at | + | !style="position: sticky; top: 0;"|Population Quest Occurs at |
− | !Item(s) Required | + | !style="position: sticky; top: 0;"|Item(s) Required |
− | !Normal Spawn Frequency | + | !style="position: sticky; top: 0;"|Normal Spawn Frequency |
+ | |- | ||
+ | |rowspan="2"|[[Lionfish]] | ||
+ | |3 | ||
+ | |3 [[Ginger]] or 1 [[Pineapple]] | ||
+ | |rowspan="2"| 3 days | ||
+ | |- | ||
+ | |5 | ||
+ | |1 [[Mango]] | ||
+ | |- | ||
+ | |rowspan="2"|[[Blue Discus]] | ||
+ | |3 | ||
+ | |3 [[Taro Root]] | ||
+ | |rowspan="2"| 3 days | ||
+ | |- | ||
+ | |5 | ||
+ | |10 [[Taro Root]] | ||
+ | |- | ||
+ | |rowspan="2"|[[Stingray]] | ||
+ | |3 | ||
+ | |7 [[Cinder Shard]] | ||
+ | |rowspan="2"| 4 days | ||
+ | |- | ||
+ | |5 | ||
+ | |1 [[Dragon Tooth]] | ||
|- | |- | ||
|rowspan="2"|[[Squid]] | |rowspan="2"|[[Squid]] | ||
|3 | |3 | ||
|3 [[Coral]] or 1 [[Sea Urchin]] | |3 [[Coral]] or 1 [[Sea Urchin]] | ||
− | |rowspan="2"| | + | |rowspan="2"| 3 days |
|- | |- | ||
|5 | |5 | ||
− | |2 Sardine | + | |2 [[Sardine]] |
|- | |- | ||
|rowspan="3"|[[Midnight Squid]] | |rowspan="3"|[[Midnight Squid]] | ||
|3 | |3 | ||
|3 [[Coral]] or 2 [[Sea Urchin]] | |3 [[Coral]] or 2 [[Sea Urchin]] | ||
− | |rowspan="3"| | + | |rowspan="3"| 3 days |
|- | |- | ||
|5 | |5 | ||
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|3 | |3 | ||
|2 [[Green Algae]] | |2 [[Green Algae]] | ||
− | |rowspan="2"| | + | |rowspan="2"| 1 day |
|- | |- | ||
|5 | |5 | ||
|2 [[Cave Carrot]] | |2 [[Cave Carrot]] | ||
+ | |- | ||
+ | |rowspan="2"|[[Midnight Carp]] | ||
+ | |3 | ||
+ | |10 [[Coal]] | ||
+ | |rowspan="2"| 2 days | ||
+ | |- | ||
+ | |5 | ||
+ | |1 [[River Jelly]] | ||
+ | |- | ||
+ | |rowspan="2"|[[Flounder]] | ||
+ | |3 | ||
+ | |3 [[Coral]] | ||
+ | |rowspan="2"| 2 days | ||
+ | |- | ||
+ | |5 | ||
+ | |1 [[Sea Jelly]] | ||
|- | |- | ||
|rowspan="2"|[[Herring]] | |rowspan="2"|[[Herring]] | ||
|3 | |3 | ||
|3 [[Driftwood]] | |3 [[Driftwood]] | ||
− | |rowspan="2"| | + | |rowspan="2"| 1 day |
|- | |- | ||
|5 | |5 | ||
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|3 | |3 | ||
|2 [[Acorn]] or 2 [[Geode]] | |2 [[Acorn]] or 2 [[Geode]] | ||
− | |rowspan="2"| | + | |rowspan="2"| 1 day |
|- | |- | ||
|5 | |5 | ||
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|rowspan="4"|[[Blobfish]] | |rowspan="4"|[[Blobfish]] | ||
|1 | |1 | ||
− | |3 Coral, 2 [[Frozen Tear]], or 2 [[Sea Urchin]] | + | |3 [[Coral]], 2 [[Frozen Tear]], or 2 [[Sea Urchin]] |
− | |rowspan="4"| | + | |rowspan="4"| 4 days |
|- | |- | ||
|3 | |3 | ||
Line 90: | Line 159: | ||
|1 | |1 | ||
|3 [[Fire Quartz]] | |3 [[Fire Quartz]] | ||
− | |rowspan="4"| | + | |rowspan="4"| 5 days |
|- | |- | ||
|3 | |3 | ||
Line 104: | Line 173: | ||
|1 | |1 | ||
|10 [[Hardwood]] | |10 [[Hardwood]] | ||
− | |rowspan="4"| | + | |rowspan="4"| 2 days |
|- | |- | ||
|3 | |3 | ||
− | |2 [[Common Mushroom]] or 2 [[Red Mushroom]] | + | |2-3 [[Common Mushroom]] or 2-3 [[Red Mushroom]] |
|- | |- | ||
|5 | |5 | ||
Line 118: | Line 187: | ||
|3 | |3 | ||
|3 [[Cactus Fruit]] or 3 [[Coconut]] | |3 [[Cactus Fruit]] or 3 [[Coconut]] | ||
− | |rowspan="2"| | + | |rowspan="2"| 4 days |
|- | |- | ||
|5 | |5 | ||
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|1 | |1 | ||
|5 [[Void Essence]] | |5 [[Void Essence]] | ||
− | |rowspan="4"| | + | |rowspan="4"| 4 days |
|- | |- | ||
|3 | |3 | ||
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|1 | |1 | ||
|20 [[Slime]] | |20 [[Slime]] | ||
− | |rowspan="4"| | + | |rowspan="4"| 3 days |
|- | |- | ||
|3 | |3 | ||
Line 154: | Line 223: | ||
|1 | |1 | ||
|10 [[Copper Ore]] | |10 [[Copper Ore]] | ||
− | |rowspan="4"| | + | |rowspan="4"| 5 days |
|- | |- | ||
|3 | |3 | ||
Line 168: | Line 237: | ||
|1 | |1 | ||
|10 [[Iron Ore]] | |10 [[Iron Ore]] | ||
− | |rowspan="4"| | + | |rowspan="4"| 5 days |
|- | |- | ||
|3 | |3 | ||
Line 182: | Line 251: | ||
|1 | |1 | ||
|5 [[Quartz]] | |5 [[Quartz]] | ||
− | |rowspan="4"| | + | |rowspan="4"| 2 days |
|- | |- | ||
|3 | |3 | ||
Line 196: | Line 265: | ||
|1 | |1 | ||
|1 [[Diamond]] | |1 [[Diamond]] | ||
− | |rowspan="4"| | + | |rowspan="4"| 4 days |
|- | |- | ||
|3 | |3 | ||
Line 209: | Line 278: | ||
|rowspan="3"|[[Super Cucumber]] | |rowspan="3"|[[Super Cucumber]] | ||
|3 | |3 | ||
− | |3 [[Coral]], 1 [[Honey]], 1 [[Oyster]], or 3 [[Refined Quartz]] | + | |3 [[Coral]], 1 [[Honey]], 1 [[Oyster]], 3 [[Driftwood]], or 3 [[Refined Quartz]] |
− | |rowspan="3"| | + | |rowspan="3"| 4 days |
|- | |- | ||
|5 | |5 | ||
− | |1 [[Dried Starfish]], 2 [[Emerald]], 2 [[Omni Geode]], or 2 [[Purple Mushroom]] | + | |1 [[Dried Starfish]], 2 [[Emerald]], 2-3 [[Omni Geode]], or 2-3 [[Purple Mushroom]] |
|- | |- | ||
|7 | |7 | ||
− | |1 [[Diamond]], 3 [[Gold Bar]], 1 [[Iridium Ore]], 1 [[Jellies and Pickles|Jelly]], | + | |1 [[Diamond]], 3 [[Gold Bar]], 1 [[Iridium Ore]], 1 [[Jellies and Pickles|Jelly]], 1 [[Jellies and Pickles|Pickles]], or 2 [[Sea Urchin]] |
|- | |- | ||
|rowspan="3"|[[Octopus]] | |rowspan="3"|[[Octopus]] | ||
|3 | |3 | ||
− | |3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz | + | |3 [[Coral]], 1 [[Honey]], 1 [[Oyster]], or 3 [[Refined Quartz]] |
− | |rowspan="3"| | + | |rowspan="3"| 4 days |
|- | |- | ||
|5 | |5 | ||
− | |1 Dried Starfish, 2 Emerald, 2 Omni Geode, or 2 Purple Mushroom | + | |1 [[Dried Starfish]], 2 [[Emerald]], 2-3 [[Omni Geode]], or 2-3 [[Purple Mushroom]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Green Tea | + | |1 [[Green Tea]] |
|- | |- | ||
|rowspan="3"|[[Rainbow Trout]] | |rowspan="3"|[[Rainbow Trout]] | ||
|3 | |3 | ||
− | |3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz | + | |3 [[Coral]], 1 [[Honey]], 1 [[Oyster]], or 3 [[Refined Quartz]] |
− | |rowspan="3"| | + | |rowspan="3"| 2 days |
|- | |- | ||
|5 | |5 | ||
− | |1 Dried Starfish, 2 Emerald, 2 Omni Geode, or 2 Purple Mushroom | + | |1 [[Dried Starfish]], 2 [[Emerald]], 2-3 [[Omni Geode]], or 2-3 [[Purple Mushroom]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 [[Jellies and Pickles|Jelly]], or 1 [[Jellies and Pickles|Pickles]] | + | |1 [[Diamond]], 3 [[Gold Bar]], 1 [[Iridium Ore]], 1 [[Jellies and Pickles|Jelly]], or 1 [[Jellies and Pickles|Pickles]] |
|- | |- | ||
|rowspan="3"|[[Spook Fish]] | |rowspan="3"|[[Spook Fish]] | ||
|3 | |3 | ||
− | |3 Amethyst, 3 Coral, 3 Iron Bar, 1 Oyster, 3 Red Mushroom, or 3 Refined Quartz | + | |3 [[Amethyst]], 3 [[Coral]], 3 [[Iron Bar]], 1 [[Oyster]], 3 [[Red Mushroom]], or 3 [[Refined Quartz]] |
− | |rowspan="3"| | + | |rowspan="3"| 4 days |
|- | |- | ||
|5 | |5 | ||
− | |1 Dried Starfish, 2 Emerald, 1 Granite, 2 Omni Geode, or 2 Purple Mushroom | + | |1 [[Dried Starfish]], 2 [[Emerald]], 1 [[Granite]], 2-3 [[Omni Geode]], or 2-3 [[Purple Mushroom]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Mayonnaise, or 1 [[Jellies and Pickles|Pickles]] | + | |1 [[Diamond]], 3 [[Gold Bar]], 1 [[Iridium Ore]], 1 [[Mayonnaise]], or 1 [[Jellies and Pickles|Pickles]] |
|- | |- | ||
|rowspan="3"|[[Catfish]] | |rowspan="3"|[[Catfish]] | ||
|3 | |3 | ||
− | |2 Amethyst, 3 Copper Bar, 3 Red Mushroom, or 2 Topaz | + | |2 [[Amethyst]], 3 [[Copper Bar]], 3 [[Red Mushroom]], or 2 [[Topaz]] |
− | |rowspan="3"| | + | |rowspan="3"| 4 days |
|- | |- | ||
|5 | |5 | ||
− | |10 Bat Wing, 2 Earth Crystal, 5 Mixed Seeds, or 2 Purple Mushroom | + | |10 [[Bat Wing]], 2 [[Earth Crystal]], 5 [[Mixed Seeds]], or 2-3 [[Purple Mushroom]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Diamond, 3 Iron Bar, 1 Mayonnaise, or 1 [[Jellies and Pickles|Pickles]] | + | |1 [[Diamond]], 3 [[Iron Bar]], 1 [[Mayonnaise]], or 1 [[Jellies and Pickles|Pickles]] |
|- | |- | ||
|rowspan="3"|[[Dorado]]<br />[[Lingcod]]<br />[[Pike]] | |rowspan="3"|[[Dorado]]<br />[[Lingcod]]<br />[[Pike]] | ||
|3 | |3 | ||
− | |2 Bream, 2 Carp, or 2 Chub | + | |2 [[Bream]], 2 [[Carp]], or 2 [[Chub]] |
− | |rowspan="3"| | + | |rowspan="3"| 3 days |
|- | |- | ||
|5 | |5 | ||
− | |2 Bullhead or 2 Largemouth Bass | + | |2 [[Bullhead]] or 2 [[Largemouth Bass]] |
|- | |- | ||
|7 | |7 | ||
− | |2 Ghostfish, 2 Sandfish, or 2 Woodskip | + | |2 [[Ghostfish]], 2 [[Sandfish]], or 2 [[Woodskip]] |
|- | |- | ||
|[[Coral]] | |[[Coral]] | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
− | | | + | | 2 days |
|- | |- | ||
|[[Sea Urchin]] | |[[Sea Urchin]] | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
− | | | + | | 4 days |
|- | |- | ||
|rowspan="3"|[[Crayfish]]<br />[[Snail]] | |rowspan="3"|[[Crayfish]]<br />[[Snail]] | ||
|3 | |3 | ||
− | |5 Clay or 15 Fiber | + | |5 [[Clay]] or 15 [[Fiber]] |
− | |rowspan="3"| | + | |rowspan="3"| 2 days |
|- | |- | ||
|5 | |5 | ||
− | |10 Bug Meat, 1 Cave Carrot, or 5 Hardwood | + | |10 [[Bug Meat]], 1 [[Cave Carrot]], or 5 [[Hardwood]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Field Snack, 5 Solar Essence, or 1 Wild Bait | + | |1 [[Field Snack]], 5 [[Solar Essence]], or 1 [[Wild Bait]] |
|- | |- | ||
|rowspan="3"|[[Periwinkle]] | |rowspan="3"|[[Periwinkle]] | ||
|3 | |3 | ||
− | |5 Clay or 15 Fiber | + | |5 [[Clay]] or 15 [[Fiber]] |
− | |rowspan="3"| | + | |rowspan="3"| 1 day |
|- | |- | ||
|5 | |5 | ||
− | |10 Bug Meat, 1 Cave Carrot, or 5 Hardwood | + | |10 [[Bug Meat]], 1 [[Cave Carrot]], or 5 [[Hardwood]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Field Snack, 5 Solar Essence, or 1 Wild Bait | + | |1 [[Field Snack]], 5 [[Solar Essence]], or 1 [[Wild Bait]] |
|- | |- | ||
|rowspan="3"|[[Mussel]] | |rowspan="3"|[[Mussel]] | ||
|3 | |3 | ||
− | |5 Clay | + | |5 [[Clay]] |
− | |rowspan="3"| | + | |rowspan="3"| 1 day |
|- | |- | ||
|5 | |5 | ||
− | |10 Bug Meat or 5 Quartz | + | |10 [[Bug Meat]] or 5 [[Quartz]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait | + | |1 [[Sea Urchin]], 5 [[Solar Essence]], or 1 [[Wild Bait]] |
|- | |- | ||
− | |rowspan="3"|[[Cockle]]<br />[[Oyster]]<br />[[Shrimp]] | + | |rowspan="3"|[[Clam]]<br />[[Cockle]]<br />[[Oyster]]<br />[[Shrimp]] |
|3 | |3 | ||
− | |5 Clay | + | |5 [[Clay]] |
− | |rowspan="3"| | + | |rowspan="3"| 2 days |
|- | |- | ||
|5 | |5 | ||
− | |10 Bug Meat or 5 Quartz | + | |10 [[Bug Meat]] or 5 [[Quartz]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait | + | |1 [[Sea Urchin]], 5 [[Solar Essence]], or 1 [[Wild Bait]] |
|- | |- | ||
|rowspan="3"|[[Crab]]<br />[[Lobster]] | |rowspan="3"|[[Crab]]<br />[[Lobster]] | ||
|3 | |3 | ||
− | |5 Clay | + | |5 [[Clay]] |
− | |rowspan="3"| | + | |rowspan="3"| 3 days |
|- | |- | ||
|5 | |5 | ||
− | |10 Bug Meat or 5 Quartz | + | |10 [[Bug Meat]] or 5 [[Quartz]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait | + | |1 [[Sea Urchin]], 5 [[Solar Essence]], or 1 [[Wild Bait]] |
|- | |- | ||
|rowspan="3"|[[Anchovy]] | |rowspan="3"|[[Anchovy]] | ||
|3 | |3 | ||
− | |3 Driftwood, 1 Frozen Geode, or 1 Seaweed | + | |3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]] |
− | |rowspan="3"| | + | |rowspan="3"| 1 day |
|- | |- | ||
|5 | |5 | ||
− | |2 Clam or 2 | + | |2 [[Clam]] or 2 [[Coral]] |
|- | |- | ||
|7 | |7 | ||
− | |2 Aquamarine, 1 Mussel, or 2 Sea Urchin | + | |2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]] |
|- | |- | ||
|rowspan="3"|[[Albacore]]<br />[[Halibut]]<br />[[Red Mullet]]<br />[[Red Snapper]]<br />[[Sardine]]<br />[[Sea Cucumber]]<br />[[Tilapia]] | |rowspan="3"|[[Albacore]]<br />[[Halibut]]<br />[[Red Mullet]]<br />[[Red Snapper]]<br />[[Sardine]]<br />[[Sea Cucumber]]<br />[[Tilapia]] | ||
|3 | |3 | ||
− | |3 Driftwood, 1 Frozen Geode, or 1 Seaweed | + | |3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]] |
− | |rowspan="3"| | + | |rowspan="3"| 2 days |
|- | |- | ||
|5 | |5 | ||
− | |2 Clam or 2 | + | |2 [[Clam]] or 2 [[Coral]] |
|- | |- | ||
|7 | |7 | ||
− | |2 Aquamarine, 1 Mussel, or 2 Sea Urchin | + | |2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]] |
|- | |- | ||
− | |rowspan="3"|[[Eel | + | |rowspan="3"|[[Eel]]<br />[[Tuna]] |
|3 | |3 | ||
− | |3 Driftwood, 1 Frozen Geode, or 1 Seaweed | + | |3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]] |
− | |rowspan="3"| | + | |rowspan="3"| 3 days |
|- | |- | ||
|5 | |5 | ||
− | |2 Clam or 2 | + | |2 [[Clam]] or 2 [[Coral]] |
|- | |- | ||
|7 | |7 | ||
− | |2 Aquamarine, 1 Mussel, or 2 Sea Urchin | + | |2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]] |
|- | |- | ||
|rowspan="3"|[[Pufferfish]] | |rowspan="3"|[[Pufferfish]] | ||
|3 | |3 | ||
− | |3 Driftwood, 1 Frozen Geode, or 1 Seaweed | + | |3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]] |
− | |rowspan="3"| | + | |rowspan="3"| 4 days |
|- | |- | ||
|5 | |5 | ||
− | |2 Clam or 2 Coral | + | |2 [[Clam]] or 2 [[Coral]] |
|- | |- | ||
|7 | |7 | ||
− | |2 Aquamarine, 1 Mussel, or 2 Sea Urchin | + | |2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]] |
|- | |- | ||
|rowspan="3"|[[Bream]]<br />[[Chub]]<br />[[Perch]]<br />[[Salmon]]<br />[[Shad]]<br />[[Smallmouth Bass]] | |rowspan="3"|[[Bream]]<br />[[Chub]]<br />[[Perch]]<br />[[Salmon]]<br />[[Shad]]<br />[[Smallmouth Bass]] | ||
|3 | |3 | ||
− | |3 Acorn, 10 Bug Meat, 3 Maple Seed, or 3 Pine Cone | + | |3 [[Acorn]], 10 [[Bug Meat]], 3 [[Maple Seed]], or 3 [[Pine Cone]] |
− | |rowspan="3"| | + | |rowspan="3"| 2 days |
|- | |- | ||
|5 | |5 | ||
− | |3 Gold Ore, 1 Maple Syrup, or 5 Mixed Seeds | + | |3 [[Gold Ore]], 1 [[Maple Syrup]], or 5 [[Mixed Seeds]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Crayfish, 1 Honey, 2 Jade, or 1 Periwinkle | + | |1 [[Crayfish]], 1 [[Honey]], 2 [[Jade]], or 1 [[Periwinkle]] |
|- | |- | ||
|rowspan="3"|[[Walleye]] | |rowspan="3"|[[Walleye]] | ||
|3 | |3 | ||
− | |3 Acorn, 10 Bug Meat, 3 Maple Seed, or 3 Pine Cone | + | |3 [[Acorn]], 10 [[Bug Meat]], 3 [[Maple Seed]], or 3 [[Pine Cone]] |
− | |rowspan="3"| | + | |rowspan="3"| 3 days |
|- | |- | ||
|5 | |5 | ||
− | |3 Gold Ore, 1 Maple Syrup, or 5 Mixed Seeds | + | |3 [[Gold Ore]], 1 [[Maple Syrup]], or 5 [[Mixed Seeds]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Crayfish, 1 Honey, 2 Jade, or 1 Periwinkle | + | |1 [[Crayfish]], 1 [[Honey]], 2 [[Jade]], or 1 [[Periwinkle]] |
|- | |- | ||
− | |rowspan="3"|[[ | + | |rowspan="3"|[[Goby]] |
|3 | |3 | ||
− | |10 Bug Meat, | + | |3 [[Acorn]], 10 [[Bug Meat]], 3 [[Maple Seed]], or 3 [[Pine Cone]] |
− | |rowspan="3"| | + | |rowspan="3"| 4 days |
|- | |- | ||
|5 | |5 | ||
− | | | + | |3 [[Gold Ore]], 1 [[Maple Syrup]], or 5 [[Mixed Seeds]] |
|- | |- | ||
|7 | |7 | ||
− | |1 | + | |1 [[Crayfish]], 1 [[Honey]], 2 [[Jade]], or 1 [[Periwinkle]] |
|- | |- | ||
− | |rowspan="3"|[[ | + | |rowspan="3"|[[Bullhead]] |
|3 | |3 | ||
− | |10 Bug Meat, 2 Clay, 2 Green Algae, or 5 Slime | + | |10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]] |
− | |rowspan="3"| | + | |rowspan="3"| 2 days |
|- | |- | ||
|5 | |5 | ||
− | |2 Common Mushroom, 1 Earth Crystal, or 1 Limestone | + | |2-3 [[Common Mushroom]], 1-2 [[Earth Crystal]], or 1 [[Limestone]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Mudstone, 1 Snail, or 5 Wild Bait | + | |1 [[Mudstone]], 1 [[Snail]], or 5 [[Wild Bait]] |
|- | |- | ||
− | |rowspan="3"|[[ | + | |rowspan="3"|[[Largemouth Bass]] |
|3 | |3 | ||
− | |10 Bug Meat, 2 Clay, 2 Green Algae, or 5 Slime | + | |10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]] |
− | |rowspan="3"| | + | |rowspan="3"| 3 days |
|- | |- | ||
|5 | |5 | ||
− | |2 Common Mushroom, 1 Earth Crystal, or 1 Limestone | + | |2-3 [[Common Mushroom]], 1-2 [[Earth Crystal]], or 1 [[Limestone]] |
|- | |- | ||
|7 | |7 | ||
− | |1 Mudstone, 1 Snail, or 5 Wild Bait | + | |1 [[Mudstone]], 1 [[Snail]], or 5 [[Wild Bait]] |
|- | |- | ||
|} | |} | ||
==Produce== | ==Produce== | ||
− | Fish ponds may produce items in the chum bucket daily. | + | Fish ponds may produce items in the chum bucket daily, with items being more likely at higher fish populations. The most common item is [[Roe]], but at high populations, some fish can produce rare or valuable items. A [[Golden Animal Cracker]] can be thrown into the fish pond to upgrade and double its output, with a visual indicator of turning the chum bucket golden. This can be reverted by emptying the pond with the “empty pond” option. |
+ | |||
+ | Any produced items are collected by clicking on the fish pond. Uncollected items only persist to the next day if new items are not produced; otherwise the new items replace the uncollected items. Collecting an item grants [[Fishing]] XP according to <code>XP = 10 + (0.04 × the sell price of the item)</code> | ||
− | The table below shows all possible | + | The base chance that an item is possible ranges from 23% to 95% (<code>base_chance = (population of pond × 0.08) + 0.15</code>)<ref name="base_chance"/>. Empty ponds never produce items. The game then selects which item will appear, based on the fish species and population. The item-selection can produce no item (especially at low populations), meaning that the overall daily item chance may be much lower than the base 23-95% value. |
+ | |||
+ | The table below shows all possible fish pond products, along with the required fish pond population for the item to be possible. The column "% of Items" provides each item's chance as a fraction of all items produced by the pond<ref name="item_chance"/>. The column "Overall Daily Chance" is the chance of the item appearing on a given day, obtained by multiplying the base chance (23-95%) by the "% of Items". Both chances may vary depending upon the fish pond population, as may the possible counts of a given item. More details on all item chances are provided on each individual fish page. | ||
− | |||
− | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
− | !Fish | + | !style="position: sticky; top: 0;"|Fish |
− | ! | + | !style="position: sticky; top: 0;"|Item(s) Produced |
− | + | !style="position: sticky; top: 0;"|Required Population | |
− | !% Chance | + | !style="position: sticky; top: 0;"|% of Items |
+ | !data-sort-type="number" style="position: sticky; top: 0;"|Overall Daily Chance | ||
+ | |- | ||
+ | |rowspan="3"| [[Lionfish]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="71"| 71-100% | ||
+ | |data-sort-value="23"| 23-67% | ||
+ | |- | ||
+ | |data-sort-value="Taro Tuber"| 2-5 [[Taro Tuber]] | ||
+ | | 4 | ||
+ | |data-sort-value="10"| 10-28% | ||
+ | |data-sort-value="20"| 20-26% | ||
+ | |- | ||
+ | |data-sort-value="Tiger Slime Egg"| 1 [[Slime Egg|Tiger Slime Egg]] | ||
+ | | 9 | ||
+ | | 2% | ||
+ | |data-sort-value="1.7"| 1.7-1.9% | ||
+ | |- | ||
+ | |rowspan="3"| [[Blue Discus]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="80"| 80-100% | ||
+ | |data-sort-value="23"| 23-76% | ||
+ | |- | ||
+ | |data-sort-value="Banana"| 1 [[Banana]] | ||
+ | | 4 | ||
+ | |data-sort-value="7"| 7-16% | ||
+ | |data-sort-value="5"| 5-15% | ||
+ | |- | ||
+ | |data-sort-value="Golden Coconut"| 1 [[Golden Coconut]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | | 4% | ||
+ | |- | ||
+ | |rowspan="5"| [[Stingray]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="80"| 80-100% | ||
+ | |data-sort-value="18"| 18-77% | ||
+ | |- | ||
+ | |data-sort-value="Magma Cap"| 1 [[Magma Cap]] | ||
+ | | 4 | ||
+ | | 5% | ||
+ | | 2% | ||
+ | |- | ||
+ | |data-sort-value="Cinder Shard"| 2-5 [[Cinder Shard]] | ||
+ | | 7 | ||
+ | |data-sort-value="8"| 8-10% | ||
+ | |data-sort-value="7"| 7-9% | ||
+ | |- | ||
+ | |data-sort-value="Dragon Tooth"| 1 [[Dragon Tooth]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | | 5% | ||
|- | |- | ||
− | | | + | |data-sort-value="Battery Pack"| 1 [[Battery Pack]] |
− | | | + | | 9 |
− | | | + | | 10% |
− | | | + | |data-sort-value="9"| 9-10% |
|- | |- | ||
− | | | + | | [[Squid]] |
− | |1 Squid Ink | + | |data-sort-value="Squid Ink"| 1 [[Squid Ink]] |
− | | | + | | 1 |
+ | |data-sort-value="25"| 25-100% | ||
+ | |data-sort-value="6"| 6-95% | ||
|- | |- | ||
− | | | + | | [[Midnight Squid]] |
− | |1 Squid Ink | + | |data-sort-value="Squid Ink"| 1-2 [[Squid Ink]] |
− | | | + | | 1 |
+ | |data-sort-value="20"| 20-97% | ||
+ | |data-sort-value="5"| 5-92% | ||
|- | |- | ||
− | | | + | | [[Carp]]<br />[[Catfish]]<br />[[Herring]] |
− | |1 | + | |data-sort-value="Roe"| 1 [[Roe]] |
− | |100% | + | | 1 |
+ | | 100% | ||
+ | |data-sort-value="23"| 23-95% | ||
|- | |- | ||
− | |rowspan=" | + | |rowspan="2"| [[Midnight Carp]] |
− | |1 | + | |data-sort-value="Roe"| 1 [[Roe]] |
− | |1 | + | | 1 |
− | | | + | |data-sort-value="92"| 92-100% |
+ | |data-sort-value="23"| 23-87% | ||
|- | |- | ||
− | | | + | |data-sort-value="River Jelly"| 1 [[River Jelly]] |
− | | | + | | 7 |
− | | | + | |data-sort-value="5"| 5-8% |
+ | |data-sort-value="4"| 4-7% | ||
|- | |- | ||
− | | | + | |rowspan="2"| [[Flounder]] |
− | |1 | + | |data-sort-value="Roe"| 1 [[Roe]] |
− | | | + | | 1 |
+ | |data-sort-value="92"| 92-100% | ||
+ | |data-sort-value="23"| 23-87% | ||
|- | |- | ||
− | |7 | + | |data-sort-value="Sea Jelly"| 1 [[Sea Jelly]] |
− | | | + | | 7 |
− | | | + | |data-sort-value="5"| 5-8% |
+ | |data-sort-value="4"| 4-7% | ||
|- | |- | ||
− | | | + | |rowspan="2"| [[Sunfish]] |
− | | | + | |data-sort-value="Roe"| 1 [[Roe]] |
− | | | + | | 1 |
+ | |data-sort-value="83"| 83-90% | ||
+ | |data-sort-value="21"| 21-79% | ||
|- | |- | ||
− | |[[ | + | |data-sort-value="Solar Essence"| 1 [[Solar Essence]] |
− | | | + | | 10 |
− | | | + | | 8% |
− | | | + | | 8% |
|- | |- | ||
− | |rowspan="2"|[[ | + | |rowspan="3"| [[Blobfish]] |
− | |1 | + | |data-sort-value="Roe"| 1-2 [[Roe]] |
− | |1 Roe | + | | 1 |
− | |90% | + | |data-sort-value="90"| 90-100% |
+ | |data-sort-value="21"| 21-91% | ||
+ | |- | ||
+ | |data-sort-value="Pearl"| 1 [[Pearl]] | ||
+ | | 9 | ||
+ | | 2% | ||
+ | |data-sort-value="1.7"| 1.7-1.9% | ||
+ | |- | ||
+ | |data-sort-value="Warp Totem: Farm"| 5 [[Warp Totem: Farm]] | ||
+ | | 9 | ||
+ | | 2% | ||
+ | |data-sort-value="1.7"| 1.7-1.9% | ||
+ | |- | ||
+ | |rowspan="5"| [[Lava Eel]] | ||
+ | |data-sort-value="Roe"| 1-3 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="72"| 72-90% | ||
+ | |data-sort-value="18"| 18-74% | ||
+ | |- | ||
+ | |data-sort-value="Gold Ore"| 5 [[Gold Ore]] | ||
+ | | 3 | ||
+ | |data-sort-value="7"| 7-10% | ||
+ | |data-sort-value="4"| 4-8% | ||
+ | |- | ||
+ | |data-sort-value="Cave Jelly"| 1-3 [[Cave Jelly]] | ||
+ | | 8 | ||
+ | |data-sort-value="3"| 3-7% | ||
+ | |data-sort-value="3"| 3-6% | ||
+ | |- | ||
+ | |data-sort-value="Spicy Eel"| 5 [[Spicy Eel]] | ||
+ | | 9 | ||
+ | |data-sort-value="3.6"| 3.6-3.9% | ||
+ | |data-sort-value="3.4"| 3.4-3.5% | ||
+ | |- | ||
+ | |data-sort-value="Magma Geode"| 5-10 [[Magma Geode]] | ||
+ | | 9 | ||
+ | |data-sort-value="2"| 2-5% | ||
+ | |data-sort-value="2"| 2-5% | ||
+ | |- | ||
+ | |rowspan="6"| [[Woodskip]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="47"| 47-66% | ||
+ | |data-sort-value="15"| 15-45% | ||
+ | |- | ||
+ | |data-sort-value="Wood"| 1-10 [[Wood]] | ||
+ | | 1 | ||
+ | |data-sort-value="20"| 20-27% | ||
+ | |data-sort-value="5"| 5-22% | ||
+ | |- | ||
+ | |data-sort-value="Hardwood"| 5 [[Hardwood]] | ||
+ | | 6 | ||
+ | |data-sort-value="8"| 8-10% | ||
+ | |data-sort-value="6"| 6-7% | ||
+ | |- | ||
+ | |data-sort-value="Acorn"| 1-5 [[Acorn]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |- | ||
+ | |data-sort-value="Maple Seed"| 1-5 [[Maple Seed]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |- | ||
+ | |data-sort-value="Pine Cone"| 1-5 [[Pine Cone]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | | 4% | ||
+ | |- | ||
+ | | [[Tiger Trout]] | ||
+ | |data-sort-value="Roe"| 1-2 [[Roe]] | ||
+ | | 1 | ||
+ | | 100% | ||
+ | |data-sort-value="23"| 23-95% | ||
+ | |- | ||
+ | |rowspan="2"| [[Sandfish]]<br />[[Scorpion Carp]] | ||
+ | |data-sort-value="Roe"| 1-3 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="75"| 75-88% | ||
+ | |data-sort-value="17"| 17-82% | ||
+ | |- | ||
+ | |data-sort-value="Cactus Seeds"| 2-5 [[Cactus Seeds]] | ||
+ | | 10 | ||
+ | | 5% | ||
+ | | 5% | ||
+ | |- | ||
+ | |rowspan="3"| [[Void Salmon]] | ||
+ | |data-sort-value="Roe"| 1-3 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="87"| 87-100% | ||
+ | |data-sort-value="23"| 23-83% | ||
+ | |- | ||
+ | |data-sort-value="Void Essence"| 5-10 [[Void Essence]] | ||
+ | | 8 | ||
+ | | 8% | ||
+ | |data-sort-value="6"| 6-7% | ||
+ | |- | ||
+ | |data-sort-value="Void Egg"| 1 [[Void Egg]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |- | ||
+ | |rowspan="4"| [[Slimejack]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="46"| 46-80% | ||
+ | |data-sort-value="18"| 18-57% | ||
+ | |- | ||
+ | |data-sort-value="Green Algae"| 1 [[Green Algae]] | ||
+ | | 3 | ||
+ | |data-sort-value="6"| 6-10% | ||
+ | |data-sort-value="4"| 4-8% | ||
+ | |- | ||
+ | |data-sort-value="Slime"| 10-50 [[Slime]] | ||
+ | | 9 | ||
+ | | 34% | ||
+ | |data-sort-value="30"| 30-32% | ||
+ | |- | ||
+ | |data-sort-value="Green Slime Egg"| 1 [[Slime Egg|Green Slime Egg]] | ||
+ | | 9 | ||
+ | | 2% | ||
+ | |data-sort-value="1.7"| 1.7-1.9% | ||
+ | |- | ||
+ | |rowspan="5"| [[Stonefish]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="23"| 23-43% | ||
+ | |data-sort-value="6"| 6-41% | ||
+ | |- | ||
+ | |data-sort-value="Copper Ore"| 5 [[Copper Ore]] | ||
+ | | 3 | ||
+ | |data-sort-value="8"| 8-10% | ||
+ | |data-sort-value="4"| 4-8% | ||
+ | |- | ||
+ | |data-sort-value="Geode"| 1-5 [[Geode]] | ||
+ | | 9 | ||
+ | | 16% | ||
+ | |data-sort-value="14"| 14-15% | ||
+ | |- | ||
+ | |data-sort-value="Stone"| 30 [[Stone]] | ||
+ | | 9 | ||
+ | | 7% | ||
+ | |data-sort-value="6"| 6-7% | ||
+ | |- | ||
+ | |data-sort-value="Diamond"| 1 [[Diamond]] | ||
+ | | 9 | ||
+ | | 0.8% | ||
+ | | 0.7% | ||
+ | |- | ||
+ | |rowspan="5"| [[Ice Pip]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="23"| 23-43% | ||
+ | |data-sort-value="6"| 6-41% | ||
+ | |- | ||
+ | |data-sort-value="Iron Ore"| 5 [[Iron Ore]] | ||
+ | | 3 | ||
+ | |data-sort-value="8"| 8-10% | ||
+ | |data-sort-value="4"| 4-8% | ||
+ | |- | ||
+ | |data-sort-value="Frozen Geode"| 1-5 [[Frozen Geode]] | ||
+ | | 9 | ||
+ | | 16% | ||
+ | |data-sort-value="14"| 14-15% | ||
+ | |- | ||
+ | |data-sort-value="Frozen Tear"| 5 [[Frozen Tear]] | ||
+ | | 9 | ||
+ | | 7% | ||
+ | |data-sort-value="6"| 6-7% | ||
+ | |- | ||
+ | |data-sort-value="Diamond"| 1 [[Diamond]] | ||
+ | | 9 | ||
+ | | 0.8% | ||
+ | | 0.7% | ||
+ | |- | ||
+ | |rowspan="5"| [[Ghostfish]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="72"| 72-100% | ||
+ | |data-sort-value="23"| 23-73% | ||
+ | |- | ||
+ | |data-sort-value="Quartz"| 1-3 [[Quartz]] | ||
+ | | 3 | ||
+ | |data-sort-value="8"| 8-17% | ||
+ | |data-sort-value="3"| 3-17% | ||
+ | |- | ||
+ | |data-sort-value="White Algae"| 5 [[White Algae]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |- | ||
+ | |data-sort-value="Refined Quartz"| 1 [[Refined Quartz]] | ||
+ | | 9 | ||
+ | | 4% | ||
+ | | 4% | ||
+ | |- | ||
+ | |data-sort-value="Pale Broth"| 3 [[Pale Broth]] | ||
+ | | 9 | ||
+ | | 1.9% | ||
+ | |data-sort-value="1.7"| 1.7-1.8% | ||
+ | |- | ||
+ | | [[Sturgeon]] | ||
+ | |data-sort-value="Roe"| 1-2 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="20"| 20-100% | ||
+ | |data-sort-value="5"| 5-95% | ||
+ | |- | ||
+ | |rowspan="3"| [[Super Cucumber]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="90"| 90-100% | ||
+ | |data-sort-value="23"| 23-86% | ||
+ | |- | ||
+ | |data-sort-value="Iridium Ore"| 1-3 [[Iridium Ore]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |- | ||
+ | |data-sort-value="Amethyst"| 1-3 [[Amethyst]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |- | ||
+ | |rowspan="2"| [[Octopus]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="83"| 83-100% | ||
+ | |data-sort-value="23"| 23-79% | ||
+ | |- | ||
+ | |data-sort-value="Omni Geode"| 1-10 [[Omni Geode]] | ||
+ | | 9 | ||
+ | | 17% | ||
+ | |data-sort-value="15"| 15-16% | ||
+ | |- | ||
+ | |rowspan="3"| [[Rainbow Trout]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="98"| 98-100% | ||
+ | |data-sort-value="23"| 23-93% | ||
+ | |- | ||
+ | |data-sort-value="Rainbow Shell"| 1 [[Rainbow Shell]] | ||
+ | | 9 | ||
+ | | 2% | ||
+ | |data-sort-value="1.7"| 1.7-1.9% | ||
+ | |- | ||
+ | |data-sort-value="Prismatic Shard"| 1 [[Prismatic Shard]] | ||
+ | | 9 | ||
+ | | 0.1% | ||
+ | | 0.09% | ||
+ | |- | ||
+ | |rowspan="2"| [[Spook Fish]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | | 100% | ||
+ | |data-sort-value="23"| 23-95% | ||
+ | |- | ||
+ | |data-sort-value="Treasure Chest"| 1 [[Treasure Chest]] | ||
+ | | 9 | ||
+ | | 0.3% | ||
+ | | 0.3% | ||
+ | |- | ||
+ | |rowspan="2"| [[Dorado]]<br />[[Lingcod]]<br />[[Pike]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="95"| 95-100% | ||
+ | |data-sort-value="23"| 23-90% | ||
+ | |- | ||
+ | |data-sort-value="Bug Meat"| 20 [[Bug Meat]] | ||
+ | | 9 | ||
+ | | 5% | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |- | ||
+ | |rowspan="2"| [[Coral]] | ||
+ | |data-sort-value="Dolomite"| 1 [[Dolomite]] | ||
+ | | 9 | ||
+ | | 6% | ||
+ | |data-sort-value="5"| 5-6% | ||
+ | |- | ||
+ | |data-sort-value="Limestone"| 1 [[Limestone]] | ||
+ | | 9 | ||
+ | | 6% | ||
+ | | 5% | ||
+ | |- | ||
+ | | [[Sea Urchin]] | ||
+ | |data-sort-value="Roe"| 1-5 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="10"| 10-53% | ||
+ | |data-sort-value="2.3"| 2.3-50% | ||
+ | |- | ||
+ | |rowspan="9"| [[Crayfish]]<br />[[Periwinkle]]<br />[[Snail]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | |data-sort-value="12"| 12-14% | ||
+ | |data-sort-value="3"| 3-12% | ||
+ | |- | ||
+ | |data-sort-value="Trash"| 1 [[Trash (item)|Trash]] | ||
+ | | 1 | ||
+ | |data-sort-value="7"| 7-8% | ||
+ | |data-sort-value="1.9"| 1.9-7% | ||
+ | |- | ||
+ | |data-sort-value="Green Algae"| 1-3 [[Green Algae]] | ||
+ | | 1 | ||
+ | | 5% | ||
+ | |data-sort-value="1.1"| 1.1-4% | ||
+ | |- | ||
+ | |data-sort-value="Driftwood"| 1 [[Driftwood]] | ||
+ | | 1 | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |data-sort-value="1"| 1-4% | ||
+ | |- | ||
+ | |data-sort-value="Broken Glasses"| 1 [[Broken Glasses]] | ||
+ | | 1 | ||
+ | | 4% | ||
+ | |data-sort-value="1"| 1-4% | ||
+ | |- | ||
+ | |data-sort-value="Broken CD"| 1 [[Broken CD]] | ||
+ | | 1 | ||
+ | | 4% | ||
+ | |data-sort-value="0.9"| 0.9-3% | ||
+ | |- | ||
+ | |data-sort-value="Soggy Newspaper"| 1 [[Soggy Newspaper]] | ||
+ | | 1 | ||
+ | |data-sort-value="3"| 3-4% | ||
+ | |data-sort-value="0.9"| 0.9-3% | ||
+ | |- | ||
+ | |data-sort-value="Mixed Seeds"| 2-3 [[Mixed Seeds]] | ||
+ | | 5 | ||
+ | |data-sort-value="4"| 4-5% | ||
+ | |data-sort-value="3"| 3-4% | ||
|- | |- | ||
− | | | + | |data-sort-value="Warp Totem: Mountains"| 1 [[Warp Totem: Mountains]] |
− | | | + | | 9 |
− | |8% | + | | 8% |
+ | | 7% | ||
|- | |- | ||
− | |rowspan=" | + | |rowspan="11"| [[Clam]]<br />[[Cockle]]<br />[[Crab]]<br />[[Lobster]]<br />[[Mussel]]<br />[[Oyster]]<br />[[Shrimp]] |
− | |1 | + | |data-sort-value="Roe"| 1 [[Roe]] |
− | |1 | + | | 1 |
− | | | + | |data-sort-value="11"| 11-13% |
+ | |data-sort-value="3"| 3-10% | ||
|- | |- | ||
− | | | + | |data-sort-value="Seaweed"| 1-3 [[Seaweed]] |
− | |1-2 | + | | 1 |
− | | | + | |data-sort-value="8"| 8-9% |
+ | |data-sort-value="2"| 2-8% | ||
|- | |- | ||
− | | | + | |data-sort-value="Trash"| 1 [[Trash (item)|Trash]] |
− | | | + | | 1 |
− | | | + | |data-sort-value="6"| 6-8% |
+ | |data-sort-value="1.9"| 1.9-6% | ||
|- | |- | ||
− | | | + | |data-sort-value="Driftwood"| 1 [[Driftwood]] |
− | |1 | + | | 1 |
− | | | + | |data-sort-value="3"| 3-4% |
+ | |data-sort-value="1"| 1-3% | ||
|- | |- | ||
− | | | + | |data-sort-value="Broken Glasses"| 1 [[Broken Glasses]] |
− | |1 | + | | 1 |
− | | | + | |data-sort-value="3"| 3-4% |
− | | | + | |data-sort-value="0.9"| 0.9-3% |
|- | |- | ||
− | |3 | + | |data-sort-value="Broken CD"| 1 [[Broken CD]] |
− | | | + | | 1 |
− | | | + | |data-sort-value="3"| 3-4% |
+ | |data-sort-value="0.9"| 0.9-3% | ||
|- | |- | ||
− | | | + | |data-sort-value="Soggy Newspaper"| 1 [[Soggy Newspaper]] |
− | |1 | + | | 1 |
− | | | + | |data-sort-value="3"| 3-4% |
+ | |data-sort-value="0.9"| 0.9-3% | ||
|- | |- | ||
− | | | + | |data-sort-value="Coral"| 1 [[Coral]] |
− | | | + | | 5 |
− | | | + | | 6% |
+ | |data-sort-value="4"| 4-6% | ||
|- | |- | ||
− | | | + | |data-sort-value="Sea Urchin"| 1 [[Sea Urchin]] |
− | | | + | | 5 |
− | |3 | + | |data-sort-value="4"| 4-5% |
+ | |data-sort-value="3"| 3-4% | ||
|- | |- | ||
− | |9 | + | |data-sort-value="Warp Totem: Beach"| 1 [[Warp Totem: Beach]] |
− | | | + | | 9 |
− | | | + | | 7% |
+ | |data-sort-value="6"| 6-7% | ||
|- | |- | ||
− | |9 | + | |data-sort-value="Nautilus Shell"| 1 [[Nautilus Shell]] |
− | | | + | | 9 |
− | | | + | | 2% |
+ | |data-sort-value="1.7"| 1.7-1.9% | ||
|- | |- | ||
− | | | + | | [[Albacore]]<br />[[Anchovy]]<br />[[Eel]]<br />[[Halibut]]<br />[[Pufferfish]]<br />[[Red Mullet]]<br />[[Red Snapper]]<br />[[Sardine]]<br />[[Sea Cucumber]]<br />[[Tilapia]]<br />[[Tuna]] |
− | | | + | |data-sort-value="Roe"| 1 [[Roe]] |
− | | | + | | 1 |
+ | |data-sort-value="70"| 70-100% | ||
+ | |data-sort-value="16"| 16-95% | ||
|- | |- | ||
+ | | [[Bream]]<br />[[Bullhead]]<br />[[Chub]]<br />[[Goby]]<br />[[Largemouth Bass]]<br />[[Perch]]<br />[[Salmon]]<br />[[Shad]]<br />[[Smallmouth Bass]]<br />[[Walleye]] | ||
+ | |data-sort-value="Roe"| 1 [[Roe]] | ||
+ | | 1 | ||
+ | | 90% | ||
+ | |data-sort-value="21"| 21-86% | ||
|} | |} | ||
− | == | + | ==Responses== |
− | + | When clicking on a fish pond, various messages will be shown to the player indicating the fish pond's status, specifically specifying specific quest items when necessary. Note that "[item]" refers to the exact item the fish requested and "[quantity]" refers to the quantity of the item the fish requested. | |
− | + | '''General''' | |
+ | {{Quote|We're doing fine!}} | ||
+ | {{Quote|Nothing to complain about!}} | ||
+ | {{Quote|Everything is okay!}} | ||
+ | {{Quote|We're feeling pretty good!}} | ||
+ | {{Quote|We're feeling healthy!}} | ||
+ | {{Quote|The fish look happy.}} | ||
+ | {{Quote|The fish seem to be thriving.}} | ||
+ | {{Quote|The [fish name] are doing well.}} | ||
+ | |||
+ | '''When Quest Is Pending''' | ||
+ | {{Quote|You know, [quantity] [item] would liven things up around here!}} | ||
+ | {{Quote|If it's not too much to ask... could you bring us [quantity] [item]?}} | ||
+ | {{Quote|We'd be more comfortable if we had [quantity] [item] in here.}} | ||
+ | {{Quote|Please... could you bring us [quantity] [item]?}} | ||
+ | {{Quote|We're doing okay, but we'd be happier with [quantity] [item]...}} | ||
+ | {{Quote|Excuse me... we'd like [quantity] [item], please.}} | ||
+ | {{Quote|We'd feel more at home with [quantity] [item]...}} | ||
+ | {{Quote|We require [quantity] [item]...}} | ||
+ | {{Quote|[quantity] [item] would allow us to multiply further.}} | ||
+ | {{Quote|We've decided that we need [quantity] [item].}} | ||
+ | {{Quote|We need [quantity] [item]! We need [quantity] [item]!}} | ||
+ | ''Carnivorous fish'' | ||
+ | {{Quote|We're hungry... could you bring us [quantity] [item]?}} | ||
+ | {{Quote|Could you bring us [quantity] [item] for our dinner?}} | ||
+ | {{Quote|We need protein... [quantity] [item] should do the trick!}} | ||
+ | ''If player is male'' | ||
+ | {{Quote|Hey, landlubber, you think you could bring us [quantity] [item]?}} | ||
+ | {{Quote|Oi... leg boy! How about bringing us [quantity] [item], huh?}} | ||
+ | {{Quote|Psst... Hey, buddy... think you could send [quantity] [item] our way?}} | ||
+ | ''If player is female'' | ||
+ | {{Quote|Hey, land dweller, you think you could bring us [quantity] [item]?}} | ||
+ | {{Quote|Hey, lady... You got [quantity] [item] you can send our way?}} | ||
+ | {{Quote|Psst... think you could nab us [quantity] [item] on the sly?}} | ||
+ | |||
+ | '''After Completing A Quest''' | ||
+ | {{Quote|Ah... the [item] we requested.}} | ||
+ | {{Quote|This [item] is satisfactory for our needs.}} | ||
+ | {{Quote|The fish look satisfied with the [item].}} | ||
+ | {{Quote|Thank you! Thank you!}} | ||
+ | {{Quote|[item]! [item]! [item]! We're happy!}} | ||
+ | {{Quote|The fish are swimming in circles.}} | ||
+ | {{Quote|Wow, thanks for the [item]!}} | ||
+ | {{Quote|Hey, look, it's [item]. Just what we needed!}} | ||
+ | {{Quote|Hey! This [item] looks pretty nice!}} | ||
+ | {{Quote|Thank you! This [item] will keep us healthy.}} | ||
+ | {{Quote|Ah, [item]... this really makes us feel at home.}} | ||
+ | {{Quote|Everyone, look... fresh [item]!}} | ||
+ | {{Quote|The fish seem happy.}} | ||
+ | ''Eel'' | ||
+ | {{Quote|Cha cha cha! We're in business.}} | ||
+ | {{Quote|Ah... it's the good stuff. Thanks, kid.}} | ||
+ | {{Quote|Thanks, boss!}} | ||
+ | ''Carnivorous fish'' | ||
+ | {{Quote|Looks like [item] is on the menu tonight!}} | ||
+ | {{Quote|Fresh [item]! Yum...}} | ||
+ | {{Quote|This [item] looks delicious. Thank you!}} | ||
==Notes== | ==Notes== | ||
− | *The [[Lava Eel]], [[Super Cucumber]], [[Slimejack]], and [[Void Salmon]] change the color of the water | + | [[File:Fishpondsigns.PNG|thumb|200px|(Clockwise from upper left) [[Wood Sign]], [[Stone Sign]], [[Dark Sign]], and [[Sign Of The Vessel]] installed on fish ponds]] |
− | *Placing a sign ([[Stone Sign|stone]] | + | *The decorations around the Fish Pond can be changed only after the pond is populated by at least one fish. Right-clicking on the pond opens a menu where the decorations can be changed. The initial decoration style is chosen randomly when purchasing the pond. |
+ | * [[Lava Eel]]s, [[Super Cucumber]]s, [[Slimejack]]s, and [[Void Salmon]]s change the color of the pond water. For Lava Eels, the color change happens after the first quest is completed. For the other fish, the color changes when the population reaches 3 (if the third fish is thrown into the pond, the color change happens overnight). | ||
+ | *Placing a sign ([[Stone Sign|stone]], [[Wood Sign|wood]] or [[Dark Sign|dark]]) or a [[Sign Of The Vessel]] on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner. | ||
+ | *The pond can be used to refill [[Watering Cans]]. | ||
+ | *After raising a pond full of 10 [[Crab]]s, the next time the player talks to [[Willy]], he will have special dialogue and give the player a [[Pearl]]. | ||
+ | |||
+ | ==Bugs== | ||
+ | * Colored items like jelly will appear with their default color when thrown into a pond. | ||
+ | * If a Fish Pond with a [[Golden Animal Cracker]] produces an item and the player does not collect the item, and if nothing was produced the next day, the uncollected item will persist like usual but the quantity of the uncollected item will double. This can be exploited to get a large quantity of the uncollected item, as long as the Fish Pond does not produce any new items for multiple in-game days.<ref name="cracker" /><!--Fixed in v1.6.9--> | ||
+ | |||
+ | ==References== | ||
+ | <references> | ||
+ | <ref name="extraroe">See <samp>FishPond::dayUpdate</samp> in the game code.</ref> | ||
+ | <ref name="base_chance">See <samp>FishPond::dayUpdate</samp> in the game code. It calls Utility::Lerp resulting in the formula <code>0.15 + (population / 10) * (0.95 - 0.15)</code>.</ref> | ||
+ | <ref name="item_chance">See <samp>Data\FishPondData.xnb</samp> in the game files. The first entry that is valid for the current population and passes its random chance check is the produced item. If no entries pass, no item is produced. The raw entries have been processed and summed to determine the chance for each item to be generated. The results are provided in the "% of Items" column.</ref> | ||
+ | <ref name="cracker">See <samp>FishPond::dayUpdate</samp> in the game code. The size of the output stack always doubles as long as it is non-empty.</ref> | ||
+ | </references> | ||
==History== | ==History== | ||
− | {{ | + | {{History|1.4|Introduced.}} |
+ | {{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}} | ||
+ | {{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}} | ||
+ | {{History|1.6|Added [[Goby]] fish pond. Adjusted [[Flounder]], [[Midnight Carp]], and [[Lava Eel]] fish ponds. When resetting a fish pond, existing fish will now flop out instead of simply vanish. Fish Ponds can now be buffed with [[Golden Animal Cracker]]s and now have a chance to produce extra [[Roe]].}} | ||
+ | {{History|1.6.4|Flopping fish can no longer fall back into fish ponds.}} | ||
{{NavboxBuildings}} | {{NavboxBuildings}} | ||
Line 579: | Line 1,140: | ||
[[ja:魚のいる池]] | [[ja:魚のいる池]] | ||
[[ko:물고기 연못]] | [[ko:물고기 연못]] | ||
− | [[hu: | + | [[hu:Halastó]] |
[[pt:Lago de Peixes]] | [[pt:Lago de Peixes]] | ||
[[ru:Рыбный пруд]] | [[ru:Рыбный пруд]] | ||
[[tr:Balık Havuzu]] | [[tr:Balık Havuzu]] | ||
[[zh:鱼塘]] | [[zh:鱼塘]] |
Latest revision as of 08:51, 25 August 2024
![]() ![]() This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Fish Pond | |
Raise fish and harvest their produce. Fish multiply over time. | |
Information | |
Build cost | ![]() |
Build materials | ![]() ![]() ![]() |
Size | 5x5 |
The Fish Pond is a type of farm building purchasable from Robin at the Carpenter's Shop. It takes two days to build and occupies a 5x5 tile space.
The following can be placed in a Fish Pond:
- All fish caught with a Fishing Rod or a Crab Pot, except Legendary fish and Qi's Extended Family
- Coral and Sea Urchin (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish)
- Golden Animal Cracker, once per Fish Pond to double the fish pond's output of its normal product
The following cannot be placed in a Fish Pond:
- Legendary fish (Legend, Mutant Carp, Crimsonfish, Glacierfish, and Angler)
- Qi's Extended Family (Ms. Angler, Glacierfish Jr., Son of Crimsonfish, Radioactive Carp and Legend II)
- Green Algae, Seaweed, White Algae, Sea Jelly, River Jelly, and Cave Jelly, which count towards the Fishing achievements but are otherwise not considered fish
Fish in a Fish Pond have a chance to produce Roe or certain other items. A Golden Animal Cracker can be thrown into the fish pond to double its output. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except Tiger Trout, which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
If a Fish Pond produces any amount of Roe, the game generates a random number between 0 and 1. If it is less than 0.2, the quantity of the Roe produced increases by 1. This repeats until the random number is greater than or equal to 0.2, at which point the chance for the quantity of the Roe to increase ends. This, on average, will give 0.25 extra Roe. This increase is taken into account before the doubling from the Golden Animal Cracker.[1]
Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no bait is consumed, and the durability of tackle is not depleted. The fish do not count towards the Fish Collection, and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond quests or collecting items produced by a pond.
Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a legendary fish yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.
The standard initial capacity of a pond is three fish. Several rare fish have an initial capacity of just one fish, namely Blobfish, Ghostfish, Ice Pips, Lava Eels, Slimejacks, Stonefish, Sturgeons, Void Salmons, and Woodskips. Conversely, Tiger Trout, Sea Urchins, and Coral have an initial capacity of ten.
Empty Pond
A fish pond can be emptied either by using a fishing rod to catch and remove each fish or by selecting the “empty pond” option in the fish pond menu.
Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond. All quest-related capacity increases are retained.
Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. Any remaining fish in the pond will flop out. If a Golden Animal Cracker was used on the fish pond, it will permanently disappear.
Quests
Fish in a pond reproduce at a fixed rate until they reach the pond's current capacity. Fish quests allow the player to increase the capacity of the pond, up to a maximum capacity of 10 fish.
The fish spawn frequency is species dependent, and ranges from 1 to 5 days (except for Tiger Trout, which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
A new fish quest is initiated when population growth is prevented by the pond capacity. This is indicated by an exclamation point appearing in the center of the pond. A quest is not triggered if the player throws fish into a pond to reach capacity. Instead, the player must wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start Spawn_Frequency days after the last spawning event or completed quest). Also, removing fish from a pond with an active quest disables the quest and removes the quest exclamation point, but it does not reset the quest -- as soon as the pond returns to capacity, the quest resumes with the same item requested again.
The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player is granted 25-45 Fishing XP (dependent upon the fish spawning frequency, XP = 20 + 5 × Spawn_Frequency
).
The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.
The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens Spawn_Frequency days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest. For example, instead of taking 45 days for an Ice Pip pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
Produce
Fish ponds may produce items in the chum bucket daily, with items being more likely at higher fish populations. The most common item is Roe, but at high populations, some fish can produce rare or valuable items. A Golden Animal Cracker can be thrown into the fish pond to upgrade and double its output, with a visual indicator of turning the chum bucket golden. This can be reverted by emptying the pond with the “empty pond” option.
Any produced items are collected by clicking on the fish pond. Uncollected items only persist to the next day if new items are not produced; otherwise the new items replace the uncollected items. Collecting an item grants Fishing XP according to XP = 10 + (0.04 × the sell price of the item)
The base chance that an item is possible ranges from 23% to 95% (base_chance = (population of pond × 0.08) + 0.15
)[2]. Empty ponds never produce items. The game then selects which item will appear, based on the fish species and population. The item-selection can produce no item (especially at low populations), meaning that the overall daily item chance may be much lower than the base 23-95% value.
The table below shows all possible fish pond products, along with the required fish pond population for the item to be possible. The column "% of Items" provides each item's chance as a fraction of all items produced by the pond[3]. The column "Overall Daily Chance" is the chance of the item appearing on a given day, obtained by multiplying the base chance (23-95%) by the "% of Items". Both chances may vary depending upon the fish pond population, as may the possible counts of a given item. More details on all item chances are provided on each individual fish page.
Fish | Item(s) Produced | Required Population | % of Items | Overall Daily Chance |
---|---|---|---|---|
Lionfish | 1 Roe | 1 | 71-100% | 23-67% |
2-5 Taro Tuber | 4 | 10-28% | 20-26% | |
1 Tiger Slime Egg | 9 | 2% | 1.7-1.9% | |
Blue Discus | 1 Roe | 1 | 80-100% | 23-76% |
1 Banana | 4 | 7-16% | 5-15% | |
1 Golden Coconut | 9 | 5% | 4% | |
Stingray | 1 Roe | 1 | 80-100% | 18-77% |
1 Magma Cap | 4 | 5% | 2% | |
2-5 Cinder Shard | 7 | 8-10% | 7-9% | |
1 Dragon Tooth | 9 | 5% | 5% | |
1 Battery Pack | 9 | 10% | 9-10% | |
Squid | 1 Squid Ink | 1 | 25-100% | 6-95% |
Midnight Squid | 1-2 Squid Ink | 1 | 20-97% | 5-92% |
Carp Catfish Herring |
1 Roe | 1 | 100% | 23-95% |
Midnight Carp | 1 Roe | 1 | 92-100% | 23-87% |
1 River Jelly | 7 | 5-8% | 4-7% | |
Flounder | 1 Roe | 1 | 92-100% | 23-87% |
1 Sea Jelly | 7 | 5-8% | 4-7% | |
Sunfish | 1 Roe | 1 | 83-90% | 21-79% |
1 Solar Essence | 10 | 8% | 8% | |
Blobfish | 1-2 Roe | 1 | 90-100% | 21-91% |
1 Pearl | 9 | 2% | 1.7-1.9% | |
5 Warp Totem: Farm | 9 | 2% | 1.7-1.9% | |
Lava Eel | 1-3 Roe | 1 | 72-90% | 18-74% |
5 Gold Ore | 3 | 7-10% | 4-8% | |
1-3 Cave Jelly | 8 | 3-7% | 3-6% | |
5 Spicy Eel | 9 | 3.6-3.9% | 3.4-3.5% | |
5-10 Magma Geode | 9 | 2-5% | 2-5% | |
Woodskip | 1 Roe | 1 | 47-66% | 15-45% |
1-10 Wood | 1 | 20-27% | 5-22% | |
5 Hardwood | 6 | 8-10% | 6-7% | |
1-5 Acorn | 9 | 5% | 4-5% | |
1-5 Maple Seed | 9 | 5% | 4-5% | |
1-5 Pine Cone | 9 | 5% | 4% | |
Tiger Trout | 1-2 Roe | 1 | 100% | 23-95% |
Sandfish Scorpion Carp |
1-3 Roe | 1 | 75-88% | 17-82% |
2-5 Cactus Seeds | 10 | 5% | 5% | |
Void Salmon | 1-3 Roe | 1 | 87-100% | 23-83% |
5-10 Void Essence | 8 | 8% | 6-7% | |
1 Void Egg | 9 | 5% | 4-5% | |
Slimejack | 1 Roe | 1 | 46-80% | 18-57% |
1 Green Algae | 3 | 6-10% | 4-8% | |
10-50 Slime | 9 | 34% | 30-32% | |
1 Green Slime Egg | 9 | 2% | 1.7-1.9% | |
Stonefish | 1 Roe | 1 | 23-43% | 6-41% |
5 Copper Ore | 3 | 8-10% | 4-8% | |
1-5 Geode | 9 | 16% | 14-15% | |
30 Stone | 9 | 7% | 6-7% | |
1 Diamond | 9 | 0.8% | 0.7% | |
Ice Pip | 1 Roe | 1 | 23-43% | 6-41% |
5 Iron Ore | 3 | 8-10% | 4-8% | |
1-5 Frozen Geode | 9 | 16% | 14-15% | |
5 Frozen Tear | 9 | 7% | 6-7% | |
1 Diamond | 9 | 0.8% | 0.7% | |
Ghostfish | 1 Roe | 1 | 72-100% | 23-73% |
1-3 Quartz | 3 | 8-17% | 3-17% | |
5 White Algae | 9 | 5% | 4-5% | |
1 Refined Quartz | 9 | 4% | 4% | |
3 Pale Broth | 9 | 1.9% | 1.7-1.8% | |
Sturgeon | 1-2 Roe | 1 | 20-100% | 5-95% |
Super Cucumber | 1 Roe | 1 | 90-100% | 23-86% |
1-3 Iridium Ore | 9 | 5% | 4-5% | |
1-3 Amethyst | 9 | 5% | 4-5% | |
Octopus | 1 Roe | 1 | 83-100% | 23-79% |
1-10 Omni Geode | 9 | 17% | 15-16% | |
Rainbow Trout | 1 Roe | 1 | 98-100% | 23-93% |
1 Rainbow Shell | 9 | 2% | 1.7-1.9% | |
1 Prismatic Shard | 9 | 0.1% | 0.09% | |
Spook Fish | 1 Roe | 1 | 100% | 23-95% |
1 Treasure Chest | 9 | 0.3% | 0.3% | |
Dorado Lingcod Pike |
1 Roe | 1 | 95-100% | 23-90% |
20 Bug Meat | 9 | 5% | 4-5% | |
Coral | 1 Dolomite | 9 | 6% | 5-6% |
1 Limestone | 9 | 6% | 5% | |
Sea Urchin | 1-5 Roe | 1 | 10-53% | 2.3-50% |
Crayfish Periwinkle Snail |
1 Roe | 1 | 12-14% | 3-12% |
1 Trash | 1 | 7-8% | 1.9-7% | |
1-3 Green Algae | 1 | 5% | 1.1-4% | |
1 Driftwood | 1 | 4-5% | 1-4% | |
1 Broken Glasses | 1 | 4% | 1-4% | |
1 Broken CD | 1 | 4% | 0.9-3% | |
1 Soggy Newspaper | 1 | 3-4% | 0.9-3% | |
2-3 Mixed Seeds | 5 | 4-5% | 3-4% | |
1 Warp Totem: Mountains | 9 | 8% | 7% | |
Clam Cockle Crab Lobster Mussel Oyster Shrimp |
1 Roe | 1 | 11-13% | 3-10% |
1-3 Seaweed | 1 | 8-9% | 2-8% | |
1 Trash | 1 | 6-8% | 1.9-6% | |
1 Driftwood | 1 | 3-4% | 1-3% | |
1 Broken Glasses | 1 | 3-4% | 0.9-3% | |
1 Broken CD | 1 | 3-4% | 0.9-3% | |
1 Soggy Newspaper | 1 | 3-4% | 0.9-3% | |
1 Coral | 5 | 6% | 4-6% | |
1 Sea Urchin | 5 | 4-5% | 3-4% | |
1 Warp Totem: Beach | 9 | 7% | 6-7% | |
1 Nautilus Shell | 9 | 2% | 1.7-1.9% | |
Albacore Anchovy Eel Halibut Pufferfish Red Mullet Red Snapper Sardine Sea Cucumber Tilapia Tuna |
1 Roe | 1 | 70-100% | 16-95% |
Bream Bullhead Chub Goby Largemouth Bass Perch Salmon Shad Smallmouth Bass Walleye |
1 Roe | 1 | 90% | 21-86% |
Responses
When clicking on a fish pond, various messages will be shown to the player indicating the fish pond's status, specifically specifying specific quest items when necessary. Note that "[item]" refers to the exact item the fish requested and "[quantity]" refers to the quantity of the item the fish requested.
General
“ | “We're doing fine!” |
“ | “Nothing to complain about!” |
“ | “Everything is okay!” |
“ | “We're feeling pretty good!” |
“ | “We're feeling healthy!” |
“ | “The fish look happy.” |
“ | “The fish seem to be thriving.” |
“ | “The [fish name] are doing well.” |
When Quest Is Pending
“ | “You know, [quantity] [item] would liven things up around here!” |
“ | “If it's not too much to ask... could you bring us [quantity] [item]?” |
“ | “We'd be more comfortable if we had [quantity] [item] in here.” |
“ | “Please... could you bring us [quantity] [item]?” |
“ | “We're doing okay, but we'd be happier with [quantity] [item]...” |
“ | “Excuse me... we'd like [quantity] [item], please.” |
“ | “We'd feel more at home with [quantity] [item]...” |
“ | “We require [quantity] [item]...” |
“ | “[quantity] [item] would allow us to multiply further.” |
“ | “We've decided that we need [quantity] [item].” |
“ | “We need [quantity] [item]! We need [quantity] [item]!” |
Carnivorous fish
“ | “We're hungry... could you bring us [quantity] [item]?” |
“ | “Could you bring us [quantity] [item] for our dinner?” |
“ | “We need protein... [quantity] [item] should do the trick!” |
If player is male
“ | “Hey, landlubber, you think you could bring us [quantity] [item]?” |
“ | “Oi... leg boy! How about bringing us [quantity] [item], huh?” |
“ | “Psst... Hey, buddy... think you could send [quantity] [item] our way?” |
If player is female
“ | “Hey, land dweller, you think you could bring us [quantity] [item]?” |
“ | “Hey, lady... You got [quantity] [item] you can send our way?” |
“ | “Psst... think you could nab us [quantity] [item] on the sly?” |
After Completing A Quest
“ | “Ah... the [item] we requested.” |
“ | “This [item] is satisfactory for our needs.” |
“ | “The fish look satisfied with the [item].” |
“ | “Thank you! Thank you!” |
“ | “[item]! [item]! [item]! We're happy!” |
“ | “The fish are swimming in circles.” |
“ | “Wow, thanks for the [item]!” |
“ | “Hey, look, it's [item]. Just what we needed!” |
“ | “Hey! This [item] looks pretty nice!” |
“ | “Thank you! This [item] will keep us healthy.” |
“ | “Ah, [item]... this really makes us feel at home.” |
“ | “Everyone, look... fresh [item]!” |
“ | “The fish seem happy.” |
Eel
“ | “Cha cha cha! We're in business.” |
“ | “Ah... it's the good stuff. Thanks, kid.” |
“ | “Thanks, boss!” |
Carnivorous fish
“ | “Looks like [item] is on the menu tonight!” |
“ | “Fresh [item]! Yum...” |
“ | “This [item] looks delicious. Thank you!” |
Notes
- The decorations around the Fish Pond can be changed only after the pond is populated by at least one fish. Right-clicking on the pond opens a menu where the decorations can be changed. The initial decoration style is chosen randomly when purchasing the pond.
- Lava Eels, Super Cucumbers, Slimejacks, and Void Salmons change the color of the pond water. For Lava Eels, the color change happens after the first quest is completed. For the other fish, the color changes when the population reaches 3 (if the third fish is thrown into the pond, the color change happens overnight).
- Placing a sign (stone, wood or dark) or a Sign Of The Vessel on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
- The pond can be used to refill Watering Cans.
- After raising a pond full of 10 Crabs, the next time the player talks to Willy, he will have special dialogue and give the player a Pearl.
Bugs
- Colored items like jelly will appear with their default color when thrown into a pond.
- If a Fish Pond with a Golden Animal Cracker produces an item and the player does not collect the item, and if nothing was produced the next day, the uncollected item will persist like usual but the quantity of the uncollected item will double. This can be exploited to get a large quantity of the uncollected item, as long as the Fish Pond does not produce any new items for multiple in-game days.[4]
References
- ↑ See FishPond::dayUpdate in the game code.
- ↑ See FishPond::dayUpdate in the game code. It calls Utility::Lerp resulting in the formula
0.15 + (population / 10) * (0.95 - 0.15)
. - ↑ See Data\FishPondData.xnb in the game files. The first entry that is valid for the current population and passes its random chance check is the produced item. If no entries pass, no item is produced. The raw entries have been processed and summed to determine the chance for each item to be generated. The results are provided in the "% of Items" column.
- ↑ See FishPond::dayUpdate in the game code. The size of the output stack always doubles as long as it is non-empty.
History
- 1.4: Introduced.
- 1.4.4: Fixed bug where Catfish, Octopus, Super Cucumber, and Rainbow Trout fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.
- 1.5: Added Lionfish, Blue Discus, and Stingray fish ponds.
- 1.6: Added Goby fish pond. Adjusted Flounder, Midnight Carp, and Lava Eel fish ponds. When resetting a fish pond, existing fish will now flop out instead of simply vanish. Fish Ponds can now be buffed with Golden Animal Crackers and now have a chance to produce extra Roe.
- 1.6.4: Flopping fish can no longer fall back into fish ponds.
Buildings | ||
---|---|---|
Merchants | Abandoned House • Adventurer's Guild • Blacksmith • Bookseller • Carpenter's Shop • Casino • Desert Trader • Fish Shop • Giant Stump • Harvey's Clinic • Ice Cream Stand • Island Trader • JojaMart • Marnie's Ranch • Oasis • Pierre's General Store • Qi's Walnut Room • The Stardrop Saloon • Traveling Cart • Volcano Dwarf • Wizard's Tower | |
Houses | 1 River Road • 2 River Road • 1 Willow Lane • 2 Willow Lane • 24 Mountain Road • Elliott's Cabin • Farmhouse • Island Farmhouse • Leah's Cottage • Mayor's Manor • Tent • Trailer • Treehouse | |
Farm Buildings | Farming | Barn • Cabin • Coop • Fish Pond • Greenhouse • Mill • Pet Bowl • Shed • Silo • Slime Hutch • Stable • Well |
Special | Desert Obelisk • Earth Obelisk • Farm Obelisk • Gold Clock • Island Obelisk • Junimo Hut • Water Obelisk | |
Other Buildings | Community Center • Dog Pen • Island Field Office • Joja Warehouse • Movie Theater • Museum • Spa • Witch's Hut |