Fish Pond

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Fish Pond
Fish Pond.png
Raise fish and harvest their produce. Fish multiply over time.
Information
Build cost: data-sort-value="5000">Gold.png5,000g
Build materials: Stone.png Stone (200)Seaweed.png Seaweed (5)Green Algae.png Green Algae (5)
Size: 5x5
5x5

The Fish Pond is a type of farm building purchasable from Robin at the Carpenter's Shop. It takes two days to build and occupies a 5x5 tile space.

A fish pond can hold and raise most types of fish, including Night Market fish, Crab Pot fish and beach forageables such as Sea Urchins and Coral. Clam is not considered a fish, and so cannot live in a Fish Pond. The fish produce Roe and random items. The only fish which cannot live in the fish pond are the five legendary fish: Legend, Mutant Carp, Crimsonfish, Glacierfish, and Angler, as well as the 5 legendary fish in the Qi's extended family quest, Ms. Angler, Glacierfish Jr., Son of Crimsonfish, Radioactive Carp and Legend II. Fish thrown in the pond also reproduce up to the limit of their pond, except for Tiger Trout, which cannot reproduce.

Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no bait is consumed, and the durability of tackle is not depleted. The fish do not count towards the Fish Collection, and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond quests or collecting items produced by a pond.

Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a legendary fish yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.

The standard initial capacity of a pond is three fish. Several rare fish have an initial capacity of just one fish, namely Blobfish, Ghostfish, Ice Pips, Lava Eels, Slimejacks, Stonefish, Sturgeons, Void Salmons, and Woodskips. Conversely, Tiger Trout, Sea Urchins, and Coral have an initial capacity of ten.

Empty Pond

A fish pond can be emptied either by using a fishing rod to catch and remove each fish, or by selecting the “empty pond” option in the fish pond menu.

Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.

Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. However, all fish in the pond are lost. This can be avoided by catching and removing all the fish before resetting the pond.

Quests

Fish in a pond will reproduce at a fixed rate until they reach the pond's capacity, at which point an exclamation point appears in the center of the pond, indicating there is a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish.

The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is Tiger Trout, which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.

A new fish quest is initiated when population growth is prevented by the pond capacity. If the player throws fish into a pond to reach capacity, the player will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start Spawn_Frequency days after the last spawning event or completed quest).

The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player is granted 25-45 Fishing XP (dependent upon the fish spawning frequency, XP = 20 + 5 × Spawn_Frequency).

The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection. Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.

The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens Spawn_Frequency days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest. For example, instead of taking 45 days for an Ice Pip pip pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).

Fish Population Quest Occurs at Item(s) Required Normal Spawn Frequency
Lionfish.png Lionfish 3 Ginger.png Ginger (3) or Pineapple.png Pineapple 3 days
5 Mango.png Mango
Blue Discus.png Blue Discus 3 Taro Root.png Taro Root (3) 3 days
5 Taro Root.png Taro Root (10)
Stingray.png Stingray 3 Cinder Shard.png Cinder Shard (7) 4 days
5 Dragon Tooth.png Dragon Tooth
Squid.png Squid 3 Coral.png Coral (3) or Sea Urchin.png Sea Urchin 3 days
5 Sardine.png Sardine (2)
Midnight Squid.png Midnight Squid 3 Coral.png Coral (3) or Sea Urchin.png Sea Urchin (2) 3 days
5 Sardine.png Sardine (2)
8 Ocean Stone.png Ocean Stone
Carp.png Carp 3 Green Algae.png Green Algae (2) 1 day
5 Cave Carrot.png Cave Carrot (2)
Herring.png Herring 3 Driftwood.png Driftwood (3) 1 day
5 Coral.png Coral
Sunfish.png Sunfish 3 Acorn.png Acorn (2) or Geode.png Geode (2) 1 day
5 Amethyst.png Amethyst or Mixed Seeds.png Mixed Seeds (3)
Blobfish.png Blobfish 1 Coral.png Coral (3), Frozen Tear.png Frozen Tear (2), or Sea Urchin.png Sea Urchin (2) 4 days
3 Coffee Bean.png Coffee Bean (5), Mayonnaise.png Mayonnaise, or Pizza.png Pizza
5 Cookie.png Cookie, Green Tea.png Green Tea, or Wine.png Wine
7 Rainbow Shell.png Rainbow Shell or Rice Pudding.png Rice Pudding
Lava Eel.png Lava Eel 1 Fire Quartz.png Fire Quartz (3) 5 days
3 Basalt.png Basalt, Diamond.png Diamond (2), or Dwarf Scroll III.png Dwarf Scroll III
5 Mega Bomb.png Mega Bomb (2)
7 Iridium Bar.png Iridium Bar
Woodskip.png Woodskip 1 Hardwood.png Hardwood (10) 2 days
3 Common Mushroom.png Common Mushroom (2-3) or Red Mushroom.png Red Mushroom (2-3)
5 Oak Resin.png Oak Resin or Pine Tar.png Pine Tar
7 Jade.png Jade (2) or Tea Leaves.png Tea Leaves
Sandfish.png Sandfish Scorpion Carp.png Scorpion Carp 3 Cactus Fruit.png Cactus Fruit (3) or Coconut.png Coconut (3) 4 days
5 Golden Relic.png Golden Relic
Void Salmon.png Void Salmon 1 Void Essence.png Void Essence (5) 4 days
3 Bat Wing.png Bat Wing (10)
5 Diamond.png Diamond or Void Egg.png Void Egg
7 Iridium Ore.png Iridium Ore
Slimejack.png Slimejack 1 Slime.png Slime (20) 3 days
3 Bug Meat.png Bug Meat (10)
5 Algae Soup.png Algae Soup or Wild Bait.png Wild Bait (5)
7 Petrified Slime.png Petrified Slime
Stonefish.png Stonefish 1 Copper Ore.png Copper Ore (10) 5 days
3 Earth Crystal.png Earth Crystal (5)
5 Coal.png Coal (10) or Geode.png Geode (5)
7 Copper Bar.png Copper Bar (4) or Refined Quartz.png Refined Quartz (5)
Ice Pip.png Ice Pip 1 Iron Ore.png Iron Ore (10) 5 days
3 Frozen Tear.png Frozen Tear (5)
5 Coal.png Coal (10), Crystal Fruit.png Crystal Fruit, or Frozen Geode.png Frozen Geode (5)
7 Iron Bar.png Iron Bar (4) or Refined Quartz.png Refined Quartz (10)
Ghostfish.png Ghostfish 1 Quartz.png Quartz (5) 2 days
3 Cave Carrot.png Cave Carrot (5)
5 White Algae.png White Algae (5)
7 Dwarf Scroll I.png Dwarf Scroll I, Dwarf Scroll II.png Dwarf Scroll II, or Refined Quartz.png Refined Quartz (2)
Sturgeon.png Sturgeon 1 Diamond.png Diamond 4 days
3 Jelly.png Jelly, Maple Syrup.png Maple Syrup (2), or Pickles.png Pickles
5 Omni Geode.png Omni Geode (3)
7 Nautilus Shell.png Nautilus Shell
Super Cucumber.png Super Cucumber 3 Coral.png Coral (3), Honey.png Honey, Oyster.png Oyster, Driftwood.png Driftwood (3), or Refined Quartz.png Refined Quartz (3) 4 days
5 Dried Starfish.png Dried Starfish, Emerald.png Emerald (2), Omni Geode.png Omni Geode (2-3), or Purple Mushroom.png Purple Mushroom (2-3)
7 Diamond.png Diamond, Gold Bar.png Gold Bar (3), Iridium Ore.png Iridium Ore, Jelly.png Jelly, Pickles.png Pickles, or Sea Urchin.png Sea Urchin (2)
Octopus.png Octopus 3 Coral.png Coral (3), Honey.png Honey, Oyster.png Oyster, or Refined Quartz.png Refined Quartz (3) 4 days
5 Dried Starfish.png Dried Starfish, Emerald.png Emerald (2), Omni Geode.png Omni Geode (2-3), or Purple Mushroom.png Purple Mushroom (2-3)
7 Green Tea.png Green Tea
Rainbow Trout.png Rainbow Trout 3 Coral.png Coral (3), Honey.png Honey, Oyster.png Oyster, or Refined Quartz.png Refined Quartz (3) 2 days
5 Dried Starfish.png Dried Starfish, Emerald.png Emerald (2), Omni Geode.png Omni Geode (2-3), or Purple Mushroom.png Purple Mushroom (2-3)
7 Diamond.png Diamond, Gold Bar.png Gold Bar (3), Iridium Ore.png Iridium Ore, Jelly.png Jelly, or Pickles.png Pickles
Spook Fish.png Spook Fish 3 Amethyst.png Amethyst (3), Coral.png Coral (3), Iron Bar.png Iron Bar (3), Oyster.png Oyster, Red Mushroom.png Red Mushroom (3), or Refined Quartz.png Refined Quartz (3) 4 days
5 Dried Starfish.png Dried Starfish, Emerald.png Emerald (2), Granite.png Granite, Omni Geode.png Omni Geode (2-3), or Purple Mushroom.png Purple Mushroom (2-3)
7 Diamond.png Diamond, Gold Bar.png Gold Bar (3), Iridium Ore.png Iridium Ore, Mayonnaise.png Mayonnaise, or Pickles.png Pickles
Catfish.png Catfish 3 Amethyst.png Amethyst (2), Copper Bar.png Copper Bar (3), Red Mushroom.png Red Mushroom (3), or Topaz.png Topaz (2) 4 days
5 Bat Wing.png Bat Wing (10), Earth Crystal.png Earth Crystal (2), Mixed Seeds.png Mixed Seeds (5), or Purple Mushroom.png Purple Mushroom (2-3)
7 Diamond.png Diamond, Iron Bar.png Iron Bar (3), Mayonnaise.png Mayonnaise, or Pickles.png Pickles
Dorado.png Dorado Lingcod.png Lingcod Pike.png Pike 3 Bream.png Bream (2), Carp.png Carp (2), or Chub.png Chub (2) 3 days
5 Bullhead.png Bullhead (2) or Largemouth Bass.png Largemouth Bass (2)
7 Ghostfish.png Ghostfish (2), Sandfish.png Sandfish (2), or Woodskip.png Woodskip (2)
Coral.png Coral N/A N/A 2 days
Sea Urchin.png Sea Urchin N/A N/A 4 days
Crayfish.png Crayfish Snail.png Snail 3 Clay.png Clay (5) or Fiber.png Fiber (15) 2 days
5 Bug Meat.png Bug Meat (10), Cave Carrot.png Cave Carrot, or Hardwood.png Hardwood (5)
7 Field Snack.png Field Snack, Solar Essence.png Solar Essence (5), or Wild Bait.png Wild Bait
Periwinkle.png Periwinkle 3 Clay.png Clay (5) or Fiber.png Fiber (15) 1 day
5 Bug Meat.png Bug Meat (10), Cave Carrot.png Cave Carrot, or Hardwood.png Hardwood (5)
7 Field Snack.png Field Snack, Solar Essence.png Solar Essence (5), or Wild Bait.png Wild Bait
Mussel.png Mussel 3 Clay.png Clay (5) 1 day
5 Bug Meat.png Bug Meat (10) or Quartz.png Quartz (5)
7 Sea Urchin.png Sea Urchin, Solar Essence.png Solar Essence (5), or Wild Bait.png Wild Bait
Cockle.png Cockle Oyster.png Oyster Shrimp.png Shrimp 3 Clay.png Clay (5) 2 days
5 Bug Meat.png Bug Meat (10) or Quartz.png Quartz (5)
7 Sea Urchin.png Sea Urchin, Solar Essence.png Solar Essence (5), or Wild Bait.png Wild Bait
Crab.png Crab Lobster.png Lobster 3 Clay.png Clay (5) 3 days
5 Bug Meat.png Bug Meat (10) or Quartz.png Quartz (5)
7 Sea Urchin.png Sea Urchin, Solar Essence.png Solar Essence (5), or Wild Bait.png Wild Bait
Anchovy.png Anchovy 3 Driftwood.png Driftwood (3), Frozen Geode.png Frozen Geode, or Seaweed.png Seaweed (1-2) 1 day
5 Clam.png Clam (2) or Coral.png Coral (2)
7 Aquamarine.png Aquamarine (2), Mussel.png Mussel, or Sea Urchin.png Sea Urchin (2)
Albacore.png Albacore Halibut.png Halibut Red Mullet.png Red Mullet Red Snapper.png Red Snapper Sardine.png Sardine Sea Cucumber.png Sea Cucumber Tilapia.png Tilapia 3 Driftwood.png Driftwood (3), Frozen Geode.png Frozen Geode, or Seaweed.png Seaweed (1-2) 2 days
5 Clam.png Clam (2) or Coral.png Coral (2)
7 Aquamarine.png Aquamarine (2), Mussel.png Mussel, or Sea Urchin.png Sea Urchin (2)
Eel.png Eel Flounder.png Flounder Tuna.png Tuna 3 Driftwood.png Driftwood (3), Frozen Geode.png Frozen Geode, or Seaweed.png Seaweed (1-2) 3 days
5 Clam.png Clam (2) or Coral.png Coral (2)
7 Aquamarine.png Aquamarine (2), Mussel.png Mussel, or Sea Urchin.png Sea Urchin (2)
Pufferfish.png Pufferfish 3 Driftwood.png Driftwood (3), Frozen Geode.png Frozen Geode, or Seaweed.png Seaweed (1-2) 4 days
5 Clam.png Clam (2) or Coral.png Coral (2)
7 Aquamarine.png Aquamarine (2), Mussel.png Mussel, or Sea Urchin.png Sea Urchin (2)
Bream.png Bream Chub.png Chub Perch.png Perch Salmon.png Salmon Shad.png Shad Smallmouth Bass.png Smallmouth Bass 3 Acorn.png Acorn (3), Bug Meat.png Bug Meat (10), Maple Seed.png Maple Seed (3), or Pine Cone.png Pine Cone (3) 2 days
5 Gold Ore.png Gold Ore (3), Maple Syrup.png Maple Syrup, or Mixed Seeds.png Mixed Seeds (5)
7 Crayfish.png Crayfish, Honey.png Honey, Jade.png Jade (2), or Periwinkle.png Periwinkle
Walleye.png Walleye 3 Acorn.png Acorn (3), Bug Meat.png Bug Meat (10), Maple Seed.png Maple Seed (3), or Pine Cone.png Pine Cone (3) 3 days
5 Gold Ore.png Gold Ore (3), Maple Syrup.png Maple Syrup, or Mixed Seeds.png Mixed Seeds (5)
7 Crayfish.png Crayfish, Honey.png Honey, Jade.png Jade (2), or Periwinkle.png Periwinkle
Bullhead.png Bullhead 3 Bug Meat.png Bug Meat (10), Clay.png Clay (2-3), Green Algae.png Green Algae (2-3), or Slime.png Slime (5) 2 days
5 Common Mushroom.png Common Mushroom (2-3), Earth Crystal.png Earth Crystal (1-2), or Limestone.png Limestone
7 Mudstone.png Mudstone, Snail.png Snail, or Wild Bait.png Wild Bait (5)
Largemouth Bass.png Largemouth Bass 3 Bug Meat.png Bug Meat (10), Clay.png Clay (2-3), Green Algae.png Green Algae (2-3), or Slime.png Slime (5) 3 days
5 Common Mushroom.png Common Mushroom (2-3), Earth Crystal.png Earth Crystal (1-2), or Limestone.png Limestone
7 Mudstone.png Mudstone, Snail.png Snail, or Wild Bait.png Wild Bait (5)
Midnight Carp.png Midnight Carp 3 Bug Meat.png Bug Meat (10), Clay.png Clay (2-3), Green Algae.png Green Algae (2-3), or Slime.png Slime (5) 4 days
5 Common Mushroom.png Common Mushroom (2-3), Earth Crystal.png Earth Crystal (1-2), or Limestone.png Limestone
7 Mudstone.png Mudstone, Snail.png Snail, or Wild Bait.png Wild Bait (5)

Produce

Fish ponds may produce items in the chum bucket daily, with items being more likely at higher fish populations. The most common item is Roe, but at high populations, some fish can produce rare or valuable items.

Any produced items are collected by clicking on the fish pond. Uncollected items only persist to the next day if new items are not produced; otherwise the new items replace the uncollected items. Collecting an item grants Fishing XP according to XP = 10 + (0.04 × the sell price of the item)

The base chance that an item is possible ranges from 23% to 95% (base_chance = 15 + 8 × population of pond). Empty ponds never produce items. The game then selects which item will appear, based on the fish species and population. The item-selection can produce no item (especially at low populations), meaning that the overall daily item chance may be much lower than the base 23-95% value.

The table below shows all possible fish pond products, along with the required fish pond population for the item to be possible. The column "% of Items" provides each item's chance as a fraction of all items produced by the pond[1]. The column "Overall Daily Chance" is the chance of the item appearing on a given day, obtained by multiplying the base chance (23-95%) by the "% of Items". Both chances may vary depending upon the fish pond population, as may the possible counts of a given item. More details on all item chances are provided on each individual fish page.

Fish Item(s) Produced Required Population % of Items Overall Daily Chance
Lionfish 1 Roe 1 71-100% 23-67%
2-5 Taro Tuber 4 10-28% 20-26%
1 Tiger Slime Egg 9 2% 1.7-1.9%
Blue Discus 1 Roe 1 80-100% 23-76%
1 Banana 4 7-16% 5-15%
1 Golden Coconut 9 5% 4%
Stingray 1 Roe 1 80-100% 18-77%
1 Magma Cap 4 5% 2%
2-5 Cinder Shard 7 8-10% 7-9%
1 Dragon Tooth 9 5% 5%
1 Battery Pack 9 10% 9-10%
Squid 1 Squid Ink 1 25-100% 6-95%
Midnight Squid 1-2 Squid Ink 1 20-97% 5-92%
Carp
Herring
1 Roe 1 100% 23-95%
Sunfish 1 Roe 1 83-90% 21-79%
1 Solar Essence 10 8% 8%
Blobfish 1-2 Roe 1 90-100% 21-91%
1 Pearl 9 2% 1.7-1.9%
5 Warp Totem: Farm 9 2% 1.7-1.9%
Lava Eel 1-3 Roe 1 72-90% 18-79%
5 Gold Ore 3 7-10% 4-8%
5 Spicy Eel 9 4% 3-4%
5-10 Magma Geode 9 2-5% 1.7-5%
Woodskip 1 Roe 1 47-66% 15-45%
1-10 Wood 1 20-27% 5-22%
5 Hardwood 6 8-10% 6-7%
1-5 Acorn 9 5% 4-5%
1-5 Maple Seed 9 5% 4-5%
1-5 Pine Cone 9 5% 4%
Tiger Trout 1-2 Roe 1 100% 23-95%
Sandfish
Scorpion Carp
1-3 Roe 1 75-88% 17-82%
2-5 Cactus Seeds 10 5% 5%
Void Salmon 1-3 Roe 1 87-100% 23-83%
5-10 Void Essence 8 8% 6-7%
1 Void Egg 9 5% 4-5%
Slimejack 1 Roe 1 46-80% 18-57%
1 Green Algae 3 6-10% 4-8%
10-50 Slime 9 34% 30-32%
1 Green Slime Egg 9 2% 1.7-1.9%
Stonefish 1 Roe 1 23-43% 6-41%
5 Copper Ore 3 8-10% 4-8%
1-5 Geode 9 16% 14-15%
30 Stone 9 7% 6-7%
1 Diamond 9 0.8% 0.7%
Ice Pip 1 Roe 1 23-43% 6-41%
5 Iron Ore 3 8-10% 4-8%
1-5 Frozen Geode 9 16% 14-15%
5 Frozen Tear 9 7% 6-7%
1 Diamond 9 0.8% 0.7%
Ghostfish 1 Roe 1 72-100% 23-73%
1-3 Quartz 3 8-17% 3-17%
5 White Algae 9 5% 4-5%
1 Refined Quartz 9 4% 4%
3 Pale Broth 9 1.9% 1.7-1.8%
Sturgeon 1-2 Roe 1 20-100% 5-95%
Super Cucumber 1 Roe 1 90-100% 23-86%
1-3 Iridium Ore 9 5% 4-5%
1-3 Amethyst 9 5% 4-5%
Octopus 1 Roe 1 83-100% 23-79%
1-10 Omni Geode 9 17% 15-16%
Rainbow Trout 1 Roe 1 98-100% 23-93%
1 Rainbow Shell 9 2% 1.7-1.9%
1 Prismatic Shard 9 0.1% 0.09%
Spook Fish 1 Roe 1 100% 23-95%
1 Treasure Chest 9 0.3% 0.3%
Catfish 1 Roe 1 100% 23-95%
Dorado
Lingcod
Pike
1 Roe 1 95-100% 23-90%
20 Bug Meat 9 5% 4-5%
Coral 1 Dolomite 9 6% 5-6%
1 Limestone 9 6% 5%
Sea Urchin 1-5 Roe 1 10-53% 2.3-50%
Crayfish
Periwinkle
Snail
1 Roe 1 12-14% 3-12%
1 Trash 1 7-8% 1.9-7%
1-3 Green Algae 1 5% 1.1-4%
1 Driftwood 1 4-5% 1-4%
1 Broken Glasses 1 4% 1-4%
1 Broken CD 1 4% 0.9-3%
1 Soggy Newspaper 1 3-4% 0.9-3%
2-3 Mixed Seeds 5 4-5% 3-4%
1 Warp Totem: Mountains 9 8% 7%
Cockle
Crab
Lobster
Mussel
Oyster
Shrimp
1 Roe 1 11-13% 3-10%
1-3 Seaweed 1 8-9% 2-8%
1 Trash 1 6-8% 1.9-6%
1 Driftwood 1 3-4% 1-3%
1 Broken Glasses 1 3-4% 0.9-3%
1 Broken CD 1 3-4% 0.9-3%
1 Soggy Newspaper 1 3-4% 0.9-3%
1 Coral 5 6% 4-6%
1 Sea Urchin 5 4-5% 3-4%
1 Warp Totem: Beach 9 7% 6-7%
1 Nautilus Shell 9 2% 1.7-1.9%
Albacore
Anchovy
Eel
Flounder
Halibut
Pufferfish
Red Mullet
Red Snapper
Sardine
Sea Cucumber
Tilapia
Tuna
1 Roe 1 70-100% 16-95%
Bream
Bullhead
Chub
Largemouth Bass
Midnight Carp
Perch
Salmon
Shad
Smallmouth Bass
Walleye
1 Roe 1 90% 21-86%

Notes

(Clockwise from upper left) Wood Sign, Stone Sign, Dark Sign, and Sign Of The Vessel installed on fish ponds
  • The decorations around the Fish Pond can be changed only after the pond is populated by at least one fish. Right-clicking on the pond opens a menu where the decorations can be changed. The initial decoration style is chosen randomly when purchasing the pond.
  • Lava Eels, Super Cucumbers, Slimejacks, and Void Salmons change the color of the pond water. For Lava Eels, the color change happens after the first quest is completed. For the other fish, the color changes when the population reaches 3 (if the third fish is thrown into the pond, the color change happens overnight).
  • Placing a sign (stone, wood or dark) or a Sign Of The Vessel on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
  • The pond can be used to refill Watering Cans.
  • After raising a pond full of 10 Crabs, the next time the player talks to Willy, he will have special dialogue and give the player a Pearl.

References

  1. The raw item production chances are provided by FishPondData.xnb, which contains multiple population-dependent entries that are processed in order from top to bottom. The first entry that is valid for the current population and passes its random chance check is the produced item. If no entries pass, no item is produced. The raw entries have been processed and summed to determine the chance for each item to be generated; the results are provided in the "% of Items" column.

History

  • 1.4: Introduced.
  • 1.4.4: Fixed bug where Catfish, Octopus, Super Cucumber, and Rainbow Trout used incorrect quests, production, and spawn frequency.
  • 1.5: Added Lionfish, Blue Discus, and Stingray Fish Ponds.